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✨ feat: Beautify transform component UI #94

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Apr 10, 2022
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149 changes: 128 additions & 21 deletions engine/source/editor/source/editor_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@ namespace Pilot
{
std::vector<std::pair<std::string, bool>> g_editor_node_state_array;
int g_node_depth = -1;
void DrawVecControl(const std::string &label, Pilot::Vector3 &values, float resetValue = 0.0f, float columnWidth = 100.0f);
void DrawVecControl(const std::string &label, Pilot::Quaternion &values, float resetValue = 0.0f, float columnWidth = 100.0f);

EditorUI::EditorUI(PilotEditor* editor) : m_editor(editor)
{
Expand Down Expand Up @@ -69,27 +71,10 @@ namespace Pilot
{
Transform* trans_ptr = static_cast<Transform*>(value_ptr);

float position_val[3] = {trans_ptr->m_position.x, trans_ptr->m_position.y, trans_ptr->m_position.z};
float rotation_val[4] = {
trans_ptr->m_rotation.x, trans_ptr->m_rotation.y, trans_ptr->m_rotation.z, trans_ptr->m_rotation.w};
float scale_val[3] = {trans_ptr->m_scale.x, trans_ptr->m_scale.y, trans_ptr->m_scale.z};

ImGui::TableNextColumn();
ImGui::Text("Position");
ImGui::TableNextColumn();
ImGui::DragFloat3("##Position", position_val);
ImGui::TableNextColumn();
ImGui::Text("Rotation");
ImGui::TableNextColumn();
ImGui::DragFloat4("##Rotation", rotation_val);
ImGui::TableNextColumn();
ImGui::Text("Scale");
ImGui::TableNextColumn();
ImGui::DragFloat3("##Scale", scale_val);

trans_ptr->m_position = Vector3(position_val[0], position_val[1], position_val[2]);
trans_ptr->m_rotation = Quaternion(rotation_val[3], rotation_val[0], rotation_val[1], rotation_val[2]);
trans_ptr->m_scale = Vector3(scale_val[0], scale_val[1], scale_val[2]);
DrawVecControl("Position", trans_ptr->m_position);
DrawVecControl("Rotation", trans_ptr->m_rotation);
DrawVecControl("Scale", trans_ptr->m_scale);

drawSelectedEntityAxis();
}
};
Expand Down Expand Up @@ -1224,5 +1209,127 @@ namespace Pilot
}
m_selected_object_matrix = new_model_matrix;
}
void DrawVecControl(const std::string &label, Pilot::Vector3 &values, float resetValue, float columnWidth)
{
ImGui::PushID(label.c_str());

ImGui::Columns(2);
ImGui::SetColumnWidth(0, columnWidth);
ImGui::Text(label.c_str());
ImGui::NextColumn();

ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{0, 0});

float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = {lineHeight + 3.0f, lineHeight};

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.9f, 0.2f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
if (ImGui::Button("X", buttonSize))
values.x = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.2f, 0.45f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.3f, 0.55f, 0.3f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.2f, 0.45f, 0.2f, 1.0f});
if (ImGui::Button("Y", buttonSize))
values.y = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.2f, 0.35f, 0.9f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
if (ImGui::Button("Z", buttonSize))
values.z = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##Z", &values.z, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();

ImGui::PopStyleVar();

ImGui::Columns(1);
ImGui::PopID();
}

void DrawVecControl(const std::string &label, Pilot::Quaternion &values, float resetValue, float columnWidth)
{
ImGui::PushID(label.c_str());

ImGui::Columns(2);
ImGui::SetColumnWidth(0, columnWidth);
ImGui::Text(label.c_str());
ImGui::NextColumn();

ImGui::PushMultiItemsWidths(4, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{0, 0});

float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = {lineHeight + 3.0f, lineHeight};

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.9f, 0.2f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
if (ImGui::Button("X", buttonSize))
values.x = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.2f, 0.45f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.3f, 0.55f, 0.3f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.2f, 0.45f, 0.2f, 1.0f});
if (ImGui::Button("Y", buttonSize))
values.y = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.2f, 0.35f, 0.9f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
if (ImGui::Button("Z", buttonSize))
values.z = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##Z", &values.z, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::SameLine();

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.5f, 0.25f, 0.5f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.6f, 0.35f, 0.6f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.5f, 0.25f, 0.5f, 1.0f});
if (ImGui::Button("W", buttonSize))
values.w = resetValue;
ImGui::PopStyleColor(3);

ImGui::SameLine();
ImGui::DragFloat("##W", &values.w, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();

ImGui::PopStyleVar();

ImGui::Columns(1);
ImGui::PopID();
}
} // namespace Pilot