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feat(ios): add init ios production build
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- update app icon
- update splash screen
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SimonGolms committed Jan 27, 2021
1 parent 7f5b9f5 commit b3cb584
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9 changes: 9 additions & 0 deletions ios/.gitignore
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App/build
App/Pods
App/Podfile.lock
App/App/public
DerivedData
xcuserdata

# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins
402 changes: 402 additions & 0 deletions ios/App/App.xcodeproj/project.pbxproj

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10 changes: 10 additions & 0 deletions ios/App/App.xcworkspace/contents.xcworkspacedata

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8 changes: 8 additions & 0 deletions ios/App/App.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
72 changes: 72 additions & 0 deletions ios/App/App/AppDelegate.swift
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import UIKit
import Capacitor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}

func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)

let statusBarRect = UIApplication.shared.statusBarFrame
guard let touchPoint = event?.allTouches?.first?.location(in: self.window) else { return }

if statusBarRect.contains(touchPoint) {
NotificationCenter.default.post(name: .capacitorStatusBarTapped, object: nil)
}
}

#if USE_PUSH

func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
NotificationCenter.default.post(name: .capacitorDidRegisterForRemoteNotifications, object: deviceToken)
}

func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
NotificationCenter.default.post(name: .capacitorDidFailToRegisterForRemoteNotifications, object: error)
}

#endif

}
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116 changes: 116 additions & 0 deletions ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "[email protected]",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "[email protected]",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "[email protected]",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
6 changes: 6 additions & 0 deletions ios/App/App/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
23 changes: 23 additions & 0 deletions ios/App/App/Assets.xcassets/Splash.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"filename" : "splash-2732x2732-2.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732-1.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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32 changes: 32 additions & 0 deletions ios/App/App/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17132" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<imageView key="view" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Splash" id="snD-IY-ifK">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</imageView>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="Splash" width="1366" height="1366"/>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
19 changes: 19 additions & 0 deletions ios/App/App/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
54 changes: 54 additions & 0 deletions ios/App/App/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Goat Health</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
8 changes: 8 additions & 0 deletions ios/App/App/capacitor.config.json
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{
"appId": "de.golms.mmh.goathealth",
"appName": "Goat Health",
"bundledWebRuntime": false,
"npmClient": "npm",
"webDir": "build",
"cordova": {}
}
6 changes: 6 additions & 0 deletions ios/App/App/config.xml
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<?xml version='1.0' encoding='utf-8'?>
<widget version="1.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<access origin="*" />


</widget>
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