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Unable to build on Monterey #1548
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@vaccinemedia There are no more platform-specific options like they used to be in the Makefile. But for your test, it doesn't matter: no MacOS version has JIT, only Linux x86_64 does (for v7.0). |
@midwan there's a lot of deprecated warnings to do with sprint and then finally at 89% complete it just stops. Here's the last few lines of the command line output:
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The deprecated warnings are not the issue, it builds even with those (they should be addressed at some point, but that requires changing code that is still in upstream WinUAE, so later). There is 1 error somewhere, as reported in that last line, but it's not included in your snipped above. It is probably further up the log? |
Here's the full log from the previous percentage mark containing the error:
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This is the error:
I'll see if there's a workaround |
Added missing cmath include. Minor refactoring in PanelDisplay.
@vaccinemedia |
@midwan success! Thank you for the speedy fix. Awesome! |
Great stuff! Enjoy! |
I've installed the build dependencies using Homebrew and attempted to build on Monterey due to the releases requiring MacOS 13 or above and the build failed. Builds of version 5.x used to work (despite the releases requiring MacOS 13 and above) so I'm wondering if this is a bug i.e. builds should work on Monterey OR if builds will not work on Monterey and this is a hard limit for using Amiberry?
Also as a side note, is it no longer possible to build strictly for Intel or Apple Silicon using the platform= flag? I'm asking because I want to see what the difference is to the SysInfo speed when using Intel with Rosetta and JIT vs Apple Silicon native without JIT
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