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Blueprint schematics paste and sand falling #2305
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This is because the blocks are being pasted using NMS to enable speed. I think maybe for the Blueprint admin command that could be changed. |
Tho, when I'm creating a new island with a custom island I can't respawn in my island. I get teleported to the spawn. The rest of the commands work as expected, but the island respawn and the blueprints are the main problem in 1.20.4. When I was using 1.20.2 didn't had this issue, especially with the sand falling |
as much as this pains me, BSkyBlock seems to use way more ram in 1.20.4, Island-Respawn flag is bugged, on the default island it doesnt work properly, player gets teleported where the sign is, even if i set another location to spawn with /is sethome, and in the custom blueprint doesnt work. I created different servers with different version to see, and yeah i have to say that BSkyBlock is not working as expected in 1.20.4 following the issues i mentioned. |
I'd like to break these down one by one and clarify:
This may just be 1.20.4. What was your previous version that are you comparing to?
I can check into this.
Can you clarify? Is this the original issue you reported where the locks do not appear when pasted?
Please share which versions you used and with which versions of BentoBox. It will help me understand what you are comparing.
Yes. Please share more info. |
Hello, and yeah sorry for not providing more info, as well as the issue with island respawn that i discovered this morning.
[18:03:49 INFO]: BentoBox version: 1.24.1
The blocks doesn't show up when pasted, but i used FAWE to create a schematic then saving it into bentobox with /bsb bp save . If if put the [spawn_here] sign in the blueprint the player respawns were the sign is, overriding the /is sethome, causing players to fall in void if they destroyed the blocks underneath
I did several tests on Purpur 1.20.2 with Bentobox version 1.24.1 BSkyBlock 1.16.1, as well as the latest Bentobox version 2.0.0 and BSkyBlock 1.17.1, , then changed to Purpur 1.20.4 in order to find the issue
As a matter of fact i will update soon or later to the latest purpur release, maybe the ram usage is because of this, not blaming BentoBox/BSkyBlock for this but may or not be the cause Thanks for the response, if you need more info or something wasn't clear let me know in order to help you |
Thanks. And what version of BentoBox are you using? The latest 2.1.0-SNAPSHOT would be best right now. |
Im using 2.0.0, i dont mind if i have to upgrade but im aware i have to reconfig the file |
Upgraded to 2.1.0 the issues are still there as expected, when something changes please let me know |
The island respawn flag is operating correctly and this code hasn't changed for a few years - it does teleport people to the spawn point of the island that was set by the original spawn-here sign. I do agree that this is probably not the best location to put people because it may no longer be safe. I'll see what alternatives there are. The pasting of blocks is now done using Bukkit if you use the Admin blueprint paste command or if the player is sufficiently close to where the new island will be pasted (this was an issue with AcidIsland where the island distance was low). |
If the [spawn-here] sign is not there the players will teleport to the spawn on death making the island respawn flag useless |
Change respawn point to the default home on the island. #2305
Yes, I see that. I've changed it to be the home position of the island. I'd appreciate your feedback. |
Thanks for fast support really appreciate it. It's perfect if the respawn is on the home position. When the changes are done and i can install the new snapshot please tell me |
Yes, it should be done now. You should be able to download the snapshot from the CI server. |
https://ci.codemc.io/job/BentoBoxWorld/job/BSkyBlock/ |
You need BentoBox snapshot, not bskyblock ;) |
The blueprint seems to work properly but the island-respawn it's not working, still teleport me to the spawn |
Hmm, works for me. Do you have anything else that could be affecting the respawn point? respawn.movIn regards to an island made of sand - if there is nothing under the sand, then the sand will fall if there's a physics trigger, which could be as simple as something being attached to a nearby block. If you don't want the sand to fall try putting sandstone under it. |
Here's a video of me setting the home and then respawning at the home position: |
did the same, restarted the island and same i dont get teleported to the island |
https://youtu.be/jL4k9htWxAs |
Hmm what other plugins to you have? There must be something overriding the respawn point. I could add some debug but if you have a test server it would be better to try with just Bentobox and then add plugins until it doesn't work. |
My bad it was my plugin that had high priority and was overriding other plugins |
Expected behavior
Loading the schematics correctly, able to see the blocks and sand floating when creating a new island
Observed/Actual behavior
When loading and then pasting blueprints the blocks are not visible, if I disconnect and join again I'm able to see it. Sand that floats when creating a schematic, falls after pasting it or when creating a new island. This issue never happened in back versions. I'm currently using 1.20.4 and bugs showed up
Steps/models to reproduce
Using /bsb bp load ,and pasting the blueprint.
BentoBox version
[02:55:41 INFO]: PURPUR 1.20.4
[02:55:41 INFO]: BentoBox :2.0.0
[02:55:41 INFO]: BSkyBlock 1.17.1 (ENABLED)
Plugin list
No response
Other
No response
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