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As discussed in PR #103, GPU pathtracing did not properly work under Windows because of CUDA crashes. It seems like calling the
pow
function with argument types(double, float)
in CUDA code triggers a crash. While the exact cause is still unknown, a fix is to explicitly make sure, the overloadpow(double, double)
is called by passing the right argument types.The PR not only fixes the forward pass but also the backward pass, as seen in this super fancy

pose_estimation
sample: