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FBX exports fine, but UV wrap not working? #124

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dubcanada opened this issue Jan 13, 2014 · 2 comments
Closed

FBX exports fine, but UV wrap not working? #124

dubcanada opened this issue Jan 13, 2014 · 2 comments
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@dubcanada
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Hello,

I'm not sure where to put online conversion errors so I figured I'd just put them here. I managed to successfully export an FBX which looks perfectly fine. However the UV Wrap is not going in the correct spot, it just wraps the entire texture around the model rather then correctly positioning each element.

Any idea of what I can do to fix it?

@deltakosh
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In this case, I suggest you to import it into blender and then use the blender exporter

@professorf
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If you’re in Maya, freeze transformations before exporting your model. If you’re in Blender Object Mode > Ctrl-A, then Location as well as Position and Rotation.

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From: dubcanada
Sent: ‎Sunday‎, ‎January‎ ‎12‎, ‎2014 ‎11‎:‎37‎ ‎PM
To: BabylonJS/Babylon.js

Hello,

I'm not sure where to put online conversion errors so I figured I'd just put them here. I managed to successfully export an FBX which looks perfectly fine. However the UV Wrap is not going in the correct spot, it just wraps the entire texture around the model rather then correctly positioning each element.

Any idea of what I can do to fix it?


Reply to this email directly or view it on GitHub.

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