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I'm not sure where to put online conversion errors so I figured I'd just put them here. I managed to successfully export an FBX which looks perfectly fine. However the UV Wrap is not going in the correct spot, it just wraps the entire texture around the model rather then correctly positioning each element.
Any idea of what I can do to fix it?
The text was updated successfully, but these errors were encountered:
If you’re in Maya, freeze transformations before exporting your model. If you’re in Blender Object Mode > Ctrl-A, then Location as well as Position and Rotation.
I'm not sure where to put online conversion errors so I figured I'd just put them here. I managed to successfully export an FBX which looks perfectly fine. However the UV Wrap is not going in the correct spot, it just wraps the entire texture around the model rather then correctly positioning each element.
Any idea of what I can do to fix it?
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Hello,
I'm not sure where to put online conversion errors so I figured I'd just put them here. I managed to successfully export an FBX which looks perfectly fine. However the UV Wrap is not going in the correct spot, it just wraps the entire texture around the model rather then correctly positioning each element.
Any idea of what I can do to fix it?
The text was updated successfully, but these errors were encountered: