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Tweak device abstraction so CPU_ONLY build works #803

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merged 3 commits into from
Jul 27, 2014

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jeffdonahue
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Added some #ifndef CPU_ONLY guards around the GPU code and included math.h for pow/sqrt in filler.hpp and solver.hpp -- not sure why that's necessary, but it wouldn't build for me or Travis without it (see my comment in #610). Hopefully this makes Travis pass, after which I'll merge this into the device-abstraction feature dev branch.

jeffdonahue added a commit that referenced this pull request Jul 27, 2014
Tweak device abstraction so CPU_ONLY build works
@jeffdonahue jeffdonahue merged commit f1da882 into BVLC:device-abstraction Jul 27, 2014
@jeffdonahue jeffdonahue deleted the device-abstraction branch July 27, 2014 21:12
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