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Load WMO doodadsets data #168
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@@ -154,6 +157,11 @@ public IEnumerator LoadWorldMapObject(string path, TaskCompletionSource<WmoInsta | |||
group.Dispose(); | |||
} | |||
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for (var i = wmo.doodadSets[wmoObject.DoodadSet].startIndex; i < wmo.doodadSets[wmoObject.DoodadSet].count; i++) |
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What’s the use here?
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it's an example for only loading doodads from the current wmo placement doodadset, I commented it until actual rendering implementation
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