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Update TargetHunter.py
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B4tiste authored Feb 4, 2021
1 parent ecce8ca commit 9dc9b9b
Showing 1 changed file with 91 additions and 9 deletions.
100 changes: 91 additions & 9 deletions TargetHunter.py
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,8 @@ def clear(): return os.system('cls')
STARTUP_POSITION = (0, 0)
SIZE_PLAYER = (1, 1)
SIZE_TARGET = (0.5, 0.5)
SIZE_BONUS = (0.3, 0.3)
STEP_BONUS = 0.3
GAP = 0.75
DELAY = 0
score = 0
Expand All @@ -37,7 +39,13 @@ def clear(): return os.system('cls')
menu_start = 0
var = 0
wall_hit = 0
bonus_hit = 0

rdm = 0
rdm_time_bonus = random.randint(5, 25)

is_bonus_on = 0
bonus_iter = 0
is_in_menu = 0

window.borderless = False
Expand All @@ -50,10 +58,12 @@ def menu():
global score
global hits
global is_in_menu
global is_bonus_on

is_in_menu = 1

target.scale = (0, 0)
bonus.scale = (0, 0)

info.size = 0.00
text_score.text = '\nFinal Score = ' + str(score) + '\nTarget hit = ' + str(
Expand All @@ -67,6 +77,23 @@ def menu():
text_menu.text = 'Press SPACE to start the game'


def bonus_start():

global SIZE_BONUS
global is_bonus_on

is_bonus_on = 0

bonus.scale = SIZE_BONUS
bonus.color = color.magenta

x_rdm = random.randint(-5, 5)
y_rdm = random.randint(-3, 3)

bonus.x = x_rdm
bonus.y = y_rdm


def update():

global cpt
Expand All @@ -79,6 +106,12 @@ def update():
global var
global is_in_menu
global wall_hit
global is_bonus_on
global rdm
global bonus_iter
global STEP_BONUS
global rdm_time_bonus
global bonus_hit

cpt = cpt + 1

Expand All @@ -98,18 +131,40 @@ def update():
if held_keys['d']: # Go to the Right
player.x = player.x + spd * time.dt

if rem_time == rdm_time_bonus:
is_bonus_on = 1
if bonus_iter == 0:
bonus_iter = 1
bonus_start()

if is_bonus_on:

if cpt % 2 == 0:
rdm = random.randint(1, 4)

if rdm == 1:
bonus.y = bonus.y + STEP_BONUS
if rdm == 2:
bonus.y = bonus.y - STEP_BONUS
if rdm == 3:
bonus.x = bonus.x - STEP_BONUS
if rdm == 4:
bonus.x = bonus.x + STEP_BONUS

if held_keys['escape'] or rem_time == 0:
menu()

if held_keys['l']:
exit()

# Game restart
if held_keys['space'] and is_in_menu:

is_in_menu = 0

time.sleep(0.1)
menu_start = 1
bonus_iter = 0
score = 0
hits = 0
wall_hit = 0
Expand All @@ -131,19 +186,34 @@ def update():
# When the player hits a target
if player.x < (target.x + GAP) and player.x > (target.x - GAP):
if player.y < (target.y + GAP) and player.y > (target.y - GAP):
x_rdm = random.randint(-5, 5)
y_rdm = random.randint(-3, 3)
if is_in_menu == 0:
x_rdm = random.randint(-5, 5)
y_rdm = random.randint(-3, 3)

target.x = x_rdm
target.y = y_rdm

score = score + 1
hits = hits + 1

info.text = 'Score = ' + \
str(score) + '\nTime remaining : ' + str(rem_time) + 's'

target.x = x_rdm
target.y = y_rdm
spd = spd + 1

score = score + 1
hits = hits + 1
# When the player hits a bonus
if player.x < (bonus.x + GAP) and player.x > (bonus.x - GAP):
if player.y < (bonus.y + GAP) and player.y > (bonus.y - GAP):
if is_bonus_on == 1 and bonus_hit == 0:
bonus_hit = 1

info.text = 'Score = ' + \
str(score) + '\nTime remaining : ' + str(rem_time) + 's'
is_bonus_on = 0

spd = spd + 1
bonus.scale = (1, 1)
bonus.color = color.dark_gray
bonus.position = (7, 4)

rem_time = rem_time + 5

# When the player hits one of the left or right border
if player.x < -7 or player.x > 7:
Expand Down Expand Up @@ -181,6 +251,12 @@ def update():

wall_hit = wall_hit + 1

# When the bonus leaves the window
if bonus.x < -7 or bonus.x > 7 or bonus.y < -4 or bonus.y > 4:

bonus.x = 0
bonus.y = 0

if rem_time < 6:
info.color = color.red

Expand Down Expand Up @@ -227,6 +303,9 @@ def best_score_check():
target = Entity(model='quad', color=color.red,
scale=SIZE_TARGET, position=(1, 1))

bonus = Entity(model='quad', color=color.dark_gray,
scale=(0, 0), position=(7, 4))

info = Text(text='Score', origin=(0, 0), size=0.03, color=color.white)

text_score = Text(text='', origin=(0, 0), size=0.03, color=color.cyan)
Expand All @@ -243,5 +322,8 @@ def best_score_check():
text_exit = Text(text='PRESS L TO LEAVE THE GAME', size=0.03, origin=(
0, 0), color=color.peach, font='assets/Minecraft.ttf', x=-0.65, y=0.35)

text_bonus = Text(text='Flying Bonus : +5s', size=0.03, origin=(
0, 0), color=color.peach, font='assets/Minecraft.ttf', x=-0.65, y=0.40)

# Start the instance created at l.109
app.run()

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