Fix render mode fallback for Metal #15348
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What does the pull request do?
Fix render mode fallback issue for Metal.
What is the current behavior?
Only OpenGL can be used if
RenderingMode
has both Metal and OpenGl enabled (default value).What is the updated/expected behavior with this PR?
Can see the Metal Performance HUD if environment variable MTL_HUD_ENABLED=1.
How was the solution implemented (if it's not obvious)?
Break the loop if the Metal GPU context is successfully initialized.
Checklist
Breaking changes
None
Obsoletions / Deprecations
None
Fixed issues
None