Fix colorAttachment cleaning in the GpuInterop Vulkan demo #13923
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What does the pull request do?
Fixes an incorrect surface cleaning in GpuInterop demo.
What is the current behavior?
There is still red background if change the ClearColorValue for the CmdBeginRenderPass method to white, green or black.
What is the updated/expected behavior with this PR?
Now, an any color can be selected for the background.
How was the solution implemented (if it's not obvious)?
The source of the problem is layout of the Silk.NET.Vulkan.ClearValue structure. Both Color and DepthStencil fields has similar offset equals to 0. And the valid usage of ClearValue structure is define only the Color or the DepthStencil fields, not both an time.
Checklist
Not needed
Breaking changes
None
Obsoletions / Deprecations
None
Fixed issues
None