Releases: Atlinx/Godot-Mono-CustomResourceRegistry
Releases · Atlinx/Godot-Mono-CustomResourceRegistry
v3.0.0
v2.0.0
Changed the plugin to use a RegisteredTypeAttribute
instead of an IRegisteredType
interface to identify custom resources. This makes registering custom classes feel more natural and GDScript-like since you can also specify the icon and the base type for the custom resource in the attribute.
v1.2.0
v1.1.0
v1.0.1
v1.0.0
First version which contains some basic functionality.
This version can:
- Add custom Nodes to the "Add Node" menu
- Add custom Resources to the "New Resource" menu
- Load custom Resources
- Save custom Resources with some limitations (See the README.md on this repo)