Skip to content

Releases: Atlinx/Godot-Mono-CustomResourceRegistry

v3.0.0

05 Mar 14:42
Compare
Choose a tag to compare
Fix missing settings script

v2.0.0

20 Aug 07:03
Compare
Choose a tag to compare

Changed the plugin to use a RegisteredTypeAttribute instead of an IRegisteredType interface to identify custom resources. This makes registering custom classes feel more natural and GDScript-like since you can also specify the icon and the base type for the custom resource in the attribute.

v1.2.0

20 Aug 04:33
Compare
Choose a tag to compare
  • Deleted bottom menu and made the UI just one refresh button on the top left of the editor, near the build and play scene buttons.
  • Rename plugin folder to MonoCustomResourceRegistry

v1.1.0

19 Aug 22:16
Compare
Choose a tag to compare
  • Removed resource saving and loading in favor of cgbeutler's solution
  • Renamed ICustomNode to IRegisteredResource

v1.0.1

16 Jul 17:41
Compare
Choose a tag to compare

Bug fixes:

  • Fixes issue #5 which was caused by not wrapping the EditorPlugin class in #if TOOLS preprocessor directives.

v1.0.0

14 Apr 19:59
81ad07d
Compare
Choose a tag to compare

First version which contains some basic functionality.

This version can:

  • Add custom Nodes to the "Add Node" menu
  • Add custom Resources to the "New Resource" menu
  • Load custom Resources
  • Save custom Resources with some limitations (See the README.md on this repo)