CCControlExtension is an open-source library which provides a lot of convenient control objects for Cocos2D v2.0 for iPhone and Mac such as buttons, sliders or many more...
All these controls are subclasses of CCControl, which is inspired by the UIControl API from the UIKit of CocoaTouch. The main goal of CCControl is to simplify the creation of control objects in Cocos2D by providing an interface and a base implementation ala UIKit. I.e that this class manages the target-action pair registration and dispatches them to their targets when events occur. The CCControl extensions also uses the power of blocks to dispatch the events in addition to the target/action pair.
Note: It is ARC compatible (e.g for use with Kobold2D)
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Include the CCControlExtension folder into your project
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In the needed files include this line:
#import "CCControlExtension.h"
The CCControlExtension.h
includes all the already made controls such as button, slider, switch, colour picker, etc.
There are various examples to understand how to use controls and the possibilities they offer.
For more informations you can check my blog.
As well as Cocos2D 2.0 for iPhone, CCControlExtension is licensed under the MIT License. You can download cocos2d-iphone here: https://github.com/cocos2d/cocos2d-iphone/tree/master-v2
- Xcode 4 or newer (LLVM 3.0 or newer)
- iOS 4.0 or newer for iOS games
- Mac OS X 10.6 or newer for Mac games
git clone [email protected]:YannickL/CCControlExtension.git
# to get latest stable source from master branch, use this command:
git checkout -t origin/master