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AsPJT committed Jan 25, 2019
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Expand Up @@ -13,24 +13,6 @@ DTL (Dungeon Template Library)

# Overview

## [Type] Dungeon Generation
- RogueLike Generation

RogueLike

SimpleRogueLike

- Maze Generation

MazeDig

## [Type] Terrain Generation
- Terrain Generation

SimpleVoronoiIsland

FractalIsland

### SampleCode

```cpp
Expand Down Expand Up @@ -111,30 +93,7 @@ dungeon_t dungeon_array_matrix[x_size*y_size]{};
|Zapcc|![zapcc](https://img.shields.io/badge/zapcc%201.0.1-passing-brightgreen.svg)|![zapcc](https://img.shields.io/badge/zapcc%201.0.1-unknown-lightgrey.svg)||
|ICC|![icc](https://img.shields.io/badge/icc-unknown-lightgrey.svg)|![icc](https://img.shields.io/badge/icc-unknown-lightgrey.svg)|

## RogueLike (v0.1.0~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99_no](https://img.shields.io/badge/C99-nothing-lightgrey.svg)

```cpp
#include <RogueLike.hpp>
```

|Default Value|Name|Image Color|
|:---:|:---|:---|
|0|Outside Wall|Blue|
|1|Inside Wall|White|
|2|Room|Green|
|3|Entrance|Black|
|4|Way|Yellow|

### Variable
![bool_false](https://img.shields.io/badge/Variable-bool-red.svg) ![int_true](https://img.shields.io/badge/Variable-Integer%20Types-brightgreen.svg)

### Matrix Type
![stl_matrix](https://img.shields.io/badge/STL-passing-brightgreen.svg) ![no_default_matrix](https://img.shields.io/badge/Default-nothing-lightgrey.svg) ![no_array_matrix](https://img.shields.io/badge/Array-nothing-lightgrey.svg)

### Image
![rl1](https://github.com/Kasugaccho/DTL_RogueLike/blob/master/picture/rl.gif)
![rl4](https://github.com/Kasugaccho/DTL_RogueLike/blob/master/picture/rl4.gif)
# [Type] Terrain Generation

## Simple Voronoi Island (v0.1.0~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99](https://img.shields.io/badge/C99-passing-brightgreen.svg)
Expand Down Expand Up @@ -178,7 +137,7 @@ dungeon_t dungeon_array_matrix[x_size*y_size]{};
![FI1](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/FI_1.gif)

## Chunk Island (v0.1.X~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99](https://img.shields.io/badge/C99-passing-brightgreen.svg)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99_no](https://img.shields.io/badge/C99-nothing-lightgrey.svg)

```cpp
#include <FractalIsland.hpp>
Expand All @@ -195,27 +154,34 @@ dungeon_t dungeon_array_matrix[x_size*y_size]{};
![stl_matrix](https://img.shields.io/badge/STL-passing-brightgreen.svg) ![no_default_matrix](https://img.shields.io/badge/Default-nothing-lightgrey.svg) ![no_array_matrix](https://img.shields.io/badge/Array-nothing-lightgrey.svg)

### Image
![chunk](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/chunk_island.gif)

## Maze Dig (v0.1.2~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99](https://img.shields.io/badge/C99-passing-brightgreen.svg)
# [Type] Dungeon Generation

## RogueLike (v0.1.0~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99_no](https://img.shields.io/badge/C99-nothing-lightgrey.svg)

```cpp
#include <MazeDig.hpp>
#include <RogueLike.hpp>
```

|Default Value|Name|Image Color|
|:---:|:---|:---|
|0|Wall|Blue|
|1|Empty|White|
|0|Outside Wall|Blue|
|1|Inside Wall|White|
|2|Room|Green|
|3|Entrance|Black|
|4|Way|Yellow|

### Variable
![bool_true](https://img.shields.io/badge/Variable-bool-brightgreen.svg) ![int_true](https://img.shields.io/badge/Variable-Integer%20Types-brightgreen.svg)
![bool_false](https://img.shields.io/badge/Variable-bool-red.svg) ![int_true](https://img.shields.io/badge/Variable-Integer%20Types-brightgreen.svg)

### Matrix Type
![stl_matrix](https://img.shields.io/badge/STL-passing-brightgreen.svg) ![no_default_matrix](https://img.shields.io/badge/Default-nothing-lightgrey.svg) ![no_array_matrix](https://img.shields.io/badge/Array-nothing-lightgrey.svg)

### Image
![maze_dig](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/MD_1.gif)
![rl1](https://github.com/Kasugaccho/DTL_RogueLike/blob/master/picture/rl.gif)
![rl4](https://github.com/Kasugaccho/DTL_RogueLike/blob/master/picture/rl4.gif)

## Simple RogueLike (v0.1.3~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99](https://img.shields.io/badge/C99-passing-brightgreen.svg)
Expand All @@ -238,6 +204,28 @@ dungeon_t dungeon_array_matrix[x_size*y_size]{};
### Image
![STL1](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/SRL_1.gif)

## Maze Dig (v0.1.2~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99](https://img.shields.io/badge/C99-passing-brightgreen.svg)

```cpp
#include <MazeDig.hpp>
```

|Default Value|Name|Image Color|
|:---:|:---|:---|
|0|Wall|Blue|
|1|Empty|White|

### Variable
![bool_true](https://img.shields.io/badge/Variable-bool-brightgreen.svg) ![int_true](https://img.shields.io/badge/Variable-Integer%20Types-brightgreen.svg)

### Matrix Type
![stl_matrix](https://img.shields.io/badge/STL-passing-brightgreen.svg) ![no_default_matrix](https://img.shields.io/badge/Default-nothing-lightgrey.svg) ![no_array_matrix](https://img.shields.io/badge/Array-nothing-lightgrey.svg)

### Image
![maze_dig](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/MD_1.gif)

# [Type] Normal Generation

## DungeonInit (v0.1.10~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99_no](https://img.shields.io/badge/C99-nothing-lightgrey.svg)
Expand Down Expand Up @@ -413,6 +401,8 @@ dtl::PointGridFieldPutBlock<dungeon_t> point_grid_field_put_block(dungeon);
### Image
![pgfpb](https://github.com/Kasugaccho/DungeonTemplateLibrary/blob/master/Picture/point_grid_field_put_block.gif)
# [Type] BoardGame Generation
## Reversi (v0.1.10~)
![cpp14](https://img.shields.io/badge/C%2B%2B14-passing-brightgreen.svg) ![c99_no](https://img.shields.io/badge/C99-nothing-lightgrey.svg)
Expand Down

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