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No deviceattached or midi messages being detected or displayed #9
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Hello, Can you give me the logs |
Its not possible to get the logs as the only wayt to test if the midi controller is being detected is by plugging into the Quest. Which means it is not connected to the laptop via USB to activate Logcat :/ Unless theres another way? I also see in some of the other MIDI plugins we tried from the store they required us to add some parameters to the androidmanifest. Is this the case here too? If so what would we need to add? |
You can have the logcat by using wifi instead of USB : https://docs.unity3d.com/Packages/[email protected]/manual/index.html |
Would it help for me to filter it by some criterion? |
Not really the full log is ok
You need to have the usb permissoin in the manifest file |
Yes I had a feeling it was something extra needed in the manifest. Can you confirm what exactly needs adding as I did already add android.hardware.usb.host Do we need to add the full snippet from here - https://developer.android.com/develop/connectivity/usb/host <manifest ...>
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Maybe |
Did it work? Can I close the issue ? @owlandfox |
Nope still trying to get some detection for plugged in controllers |
From what I can see its because we also need to declare intent filters https://developer.android.com/develop/connectivity/usb/host But im not sure where we would need to create the xml file as this seems very specific to Android file structure rather than Unity. |
You need to have the android manifest file in unity : https://docs.unity3d.com/2023.2/Documentation/Manual/android-manifest.html Add |
Yep tried this multiple times, no success :/ |
App built for Quest 3 - When plugging my Midi controller in I get the prompt menu appear and click OK. Scene opens but the text does not display any device info or incoming midi data info.
Secondly once this is solved I am simply trying to connect the incoming midi messages to trigger buttons, sliders and toggles in the UI. Can you provide steps to do this also? Thanks!
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