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Added New Plugin: Change Keyboard Input
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General Modification/LEDA_ChangeKeys/LEDA_ChangeKeys.js
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// =================================================================== | ||
// | ||
// Archeia Engine LEDA -- Change Keys | ||
// | ||
// Version 1.0.0 - 1/25/2019 | ||
// | ||
// Change keyboard input for specific Visual Novel Maker games. | ||
// This plugin overwrites a lot of input functions. | ||
// | ||
// =================================================================== | ||
var Imported = Imported || {}; | ||
Imported.AEL_KEY = true; | ||
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var Archeia = Archeia || {}; | ||
Archeia.AEL_KEY = Archeia.AEL_KEY || {}; | ||
Archeia.AEL_KEY.version = 1.00; | ||
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//============================================================================= | ||
// Parameter Variables | ||
//============================================================================= | ||
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// Keys set in this section will proceed the game | ||
Archeia.AEL_KEY.InputOK = Input.KEY_SPACE; | ||
Archeia.AEL_KEY.InputOK_ALT= Input.C; | ||
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// This key exists for hiding the messagebox | ||
Archeia.AEL_KEY.inputHIDE= Input.KEY_BACK_SPACE; | ||
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//============================================================================= | ||
// Component_GameSceneBehavior | ||
//============================================================================= | ||
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// Checks for the shortcut to hide/show the game UI. By default, this is the | ||
// space-key. You can override this method to change the shortcut. | ||
// ----------------------------------------------------------------------- // | ||
Component_GameSceneBehavior.prototype.updateUIVisibilityShortcut = function() { | ||
if (!this.uiVisible && (Input.trigger(Archeia.AEL_KEY.InputOK) || Input.trigger(Archeia.AEL_KEY.InputOK_ALT) || Input.Mouse.buttonDown)) { | ||
this.changeUIVisibility(!this.uiVisible); | ||
} | ||
if (Input.trigger(Archeia.AEL_KEY.inputHIDE)) { | ||
return this.changeUIVisibility(!this.uiVisible); | ||
} | ||
}; | ||
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// Updates the full screen video played via Play Movie command. | ||
// ----------------------------------------------------------------------- // | ||
Component_GameSceneBehavior.prototype.updateVideo = function() { | ||
if (this.object.video !== null) { | ||
this.object.video.update(); | ||
if (this.object.settings.allowVideoSkip && (Input.trigger(Archeia.AEL_KEY.InputOK) || Input.trigger(Archeia.AEL_KEY.InputOK_ALT) || Input.Mouse.buttons[Input.Mouse.LEFT] === 2)) { | ||
this.object.video.stop(); | ||
} | ||
return Input.clear(); | ||
} | ||
}; | ||
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//============================================================================= | ||
// Component_MessageTextRenderer | ||
//============================================================================= | ||
// Adds event-handlers for mouse/touch events | ||
// ----------------------------------------------------------------------- // | ||
gs.Component_MessageTextRenderer.prototype.setupEventHandlers = function() { | ||
gs.GlobalEventManager.offByOwner("mouseUp", this.object); | ||
gs.GlobalEventManager.offByOwner("keyUp", this.object); | ||
gs.GlobalEventManager.on("mouseUp", ((function(_this) { | ||
return function(e) { | ||
if (_this.object.findComponentByName("animation") || (GameManager.settings.autoMessage.enabled && !GameManager.settings.autoMessage.stopOnAction)) { | ||
return; | ||
} | ||
if (Input.Mouse.buttons[Input.Mouse.LEFT] !== 2) { | ||
return; | ||
} | ||
if (_this.isWaiting && !(_this.waitCounter > 0 || _this.waitForKey)) { | ||
e.breakChain = true; | ||
_this["continue"](); | ||
} else { | ||
e.breakChain = _this.isRunning; | ||
_this.drawImmediately = !_this.waitForKey; | ||
_this.waitCounter = 0; | ||
_this.waitForKey = false; | ||
_this.isWaiting = false; | ||
} | ||
if (_this.waitForKey) { | ||
if (Input.Mouse.buttons[Input.Mouse.LEFT] === 2) { | ||
e.breakChain = true; | ||
Input.clear(); | ||
_this.waitForKey = false; | ||
return _this.isWaiting = false; | ||
} | ||
} | ||
}; | ||
})(this)), null, this.object); | ||
return gs.GlobalEventManager.on("keyUp", ((function(_this) { | ||
return function(e) { | ||
if ((Input.keys[Archeia.AEL_KEY.inputOK] || Input.keys[Archeia.AEL_KEY.InputOK_ALT]) && (!_this.isWaiting || (_this.waitCounter > 0 || _this.waitForKey))) { | ||
_this.drawImmediately = !_this.waitForKey; | ||
_this.waitCounter = 0; | ||
_this.waitForKey = false; | ||
_this.isWaiting = false; | ||
} | ||
if (_this.isWaiting && !_this.waitForKey && !_this.waitCounter && Input.keys[Archeia.AEL_KEY.InputOK] || Input.keys[Archeia.AEL_KEY.InputOK_ALT] ) { | ||
_this["continue"](); | ||
} | ||
if (_this.waitForKey) { | ||
if (Input.keys[Archeia.AEL_KEY.InputOK] || Input.keys[Archeia.AEL_KEY.InputOK_ALT]) { | ||
Input.clear(); | ||
_this.waitForKey = false; | ||
return _this.isWaiting = false; | ||
} | ||
} | ||
}; | ||
})(this)), null, this.object); | ||
}; | ||
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//============================================================================= | ||
// Component_MessageBehavior | ||
//============================================================================= | ||
// Checks if a mouse-button or key was pressed to continue with the message-rendering. | ||
// ----------------------------------------------------------------------- // | ||
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vn.Component_MessageBehavior.prototype.actionTrigger = function() { | ||
return (gs.ObjectManager.current.input && this.object.visible && this.object.dstRect.contains(Input.Mouse.x - this.object.origin.x, Input.Mouse.y - this.object.origin.y) && Input.Mouse.buttons[Input.Mouse.LEFT] === 2) || Input.trigger(Archeia.AEL_KEY.InputOK) || Input.trigger(Archeia.AEL_KEY.InputOK_ALT); | ||
}; |
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// =================================================================== | ||
// | ||
// GS Input References | ||
// | ||
// =================================================================== | ||
/* gs.Input.@KEY | ||
@LEFT = 37 | ||
@UP = 38 | ||
@RIGHT = 39 | ||
@DOWN = 40 | ||
@A = 16 | ||
@B = 88 | ||
@C = 13 | ||
@X = 65 | ||
@Y = 83 | ||
@Z = 68 | ||
@L = 81 | ||
@R = 87 | ||
@START = @C | ||
@SELECT = @Z | ||
@KEY_CANCEL = 3 | ||
@KEY_HELP = 6 | ||
@KEY_BACK_SPACE = 8 | ||
@KEY_TAB = 9 | ||
@KEY_CLEAR = 12 | ||
@KEY_RETURN = 13 | ||
@KEY_ENTER = 14 | ||
@KEY_SHIFT = 16 | ||
@KEY_CONTROL = 17 | ||
@KEY_ALT = 18 | ||
@KEY_PAUSE = 19 | ||
@KEY_CAPS_LOCK = 20 | ||
@KEY_ESCAPE = 27 | ||
@KEY_SPACE = 32 | ||
@KEY_PAGE_UP = 33 | ||
@KEY_PAGE_DOWN = 34 | ||
@KEY_END = 35 | ||
@KEY_HOME = 36 | ||
@KEY_LEFT = 37 | ||
@KEY_UP = 38 | ||
@KEY_RIGHT = 39 | ||
@KEY_DOWN = 40 | ||
@KEY_PRINTSCREEN = 44 | ||
@KEY_INSERT = 45 | ||
@KEY_DELETE = 46 | ||
@KEY_0 = 48 | ||
@KEY_1 = 49 | ||
@KEY_2 = 50 | ||
@KEY_3 = 51 | ||
@KEY_4 = 52 | ||
@KEY_5 = 53 | ||
@KEY_6 = 54 | ||
@KEY_7 = 55 | ||
@KEY_8 = 56 | ||
@KEY_9 = 57 | ||
@KEY_SEMICOLON = 59 | ||
@KEY_EQUALS = 61 | ||
@KEY_A = 65 | ||
@KEY_B = 66 | ||
@KEY_C = 67 | ||
@KEY_D = 68 | ||
@KEY_E = 69 | ||
@KEY_F = 70 | ||
@KEY_G = 71 | ||
@KEY_H = 72 | ||
@KEY_I = 73 | ||
@KEY_J = 74 | ||
@KEY_K = 75 | ||
@KEY_L = 76 | ||
@KEY_M = 77 | ||
@KEY_N = 78 | ||
@KEY_O = 79 | ||
@KEY_P = 80 | ||
@KEY_Q = 81 | ||
@KEY_R = 82 | ||
@KEY_S = 83 | ||
@KEY_T = 84 | ||
@KEY_U = 85 | ||
@KEY_V = 86 | ||
@KEY_W = 87 | ||
@KEY_X = 88 | ||
@KEY_Y = 89 | ||
@KEY_Z = 90 | ||
@KEY_CONTEXT_MENU = 93 | ||
@KEY_NUMPAD0 = 96 | ||
@KEY_NUMPAD1 = 97 | ||
@KEY_NUMPAD2 = 98 | ||
@KEY_NUMPAD3 = 99 | ||
@KEY_NUMPAD4 = 100 | ||
@KEY_NUMPAD5 = 101 | ||
@KEY_NUMPAD6 = 102 | ||
@KEY_NUMPAD7 = 103 | ||
@KEY_NUMPAD8 = 104 | ||
@KEY_NUMPAD9 = 105 | ||
@KEY_MULTIPLY = 106 | ||
@KEY_ADD = 107 | ||
@KEY_SEPARATOR = 108 | ||
@KEY_SUBTRACT = 109 | ||
@KEY_DECIMAL = 110 | ||
@KEY_DIVIDE = 111 | ||
@KEY_F1 = 112 | ||
@KEY_F2 = 113 | ||
@KEY_F3 = 114 | ||
@KEY_F4 = 115 | ||
@KEY_F5 = 116 | ||
@KEY_F6 = 117 | ||
@KEY_F7 = 118 | ||
@KEY_F8 = 119 | ||
@KEY_F9 = 120 | ||
@KEY_F10 = 121 | ||
@KEY_F11 = 122 | ||
@KEY_F12 = 123 | ||
@KEY_F13 = 124 | ||
@KEY_F14 = 125 | ||
@KEY_F15 = 126 | ||
@KEY_F16 = 127 | ||
@KEY_F17 = 128 | ||
@KEY_F18 = 129 | ||
@KEY_F19 = 130 | ||
@KEY_F20 = 131 | ||
@KEY_F21 = 132 | ||
@KEY_F22 = 133 | ||
@KEY_F23 = 134 | ||
@KEY_F24 = 135 | ||
@KEY_NUM_LOCK = 144 | ||
@KEY_SCROLL_LOCK = 145 | ||
@KEY_COMMA = 188 | ||
@KEY_PERIOD = 190 | ||
@KEY_SLASH = 191 | ||
@KEY_BACK_QUOTE = 192 | ||
@KEY_OPEN_BRACKET = 219 | ||
@KEY_BACK_SLASH = 220 | ||
@KEY_CLOSE_BRACKET = 221 | ||
@KEY_QUOTE = 222 | ||
@KEY_META = 224 | ||
*/ |
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