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Create iPuissance_4D #2098
Create iPuissance_4D #2098
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I wonder if it works for OpenGL / SDL 1.2 application:
However from the log ( Is there anything I can do to get an idea of the issue here? |
Thanks for submitting. Probably the test fails due to the test server being headless (no GPU)? See the worker.sh script to understand how the test works. |
I did this locally:
All worked especially the window count. I didn't run on Ubuntu Xenial though. |
sudo docker run --rm -it -v $PWD:/mnt:ro ubuntu:xenial
apt update
apt-get -qq -y install libasound2-dev alsa-utils alsa-oss libjack0 desktop-file-utils xmlstarlet xterm xvfb icewm x11-utils x11-apps netpbm xdotool libgl1-mesa-dri libgl1-mesa-dev mesa-utils libosmesa6 libsdl1.2-dev fonts-wqy-microhei libfile-mimeinfo-perl
export DISPLAY=:99
Xvfb $DISPLAY -screen 0 800x600x24 &
cd /tmp
/mnt/iPuissance_4D-x86_64.AppImage --appimage-extract
cd squashfs-root
./AppRun It outputs: ...
Stack trace of thread 24597:
|
Is libexpat.so opened using |
I added libpcre as present in my build system and it still fails with the same error. Tried the same on Note that I build on It seems as if the error is due in some other dependency. I could try to remove the dependency to XML (which was a horrible idea anyway) but that would require quite some work. |
Actually On which system is this not the case? |
Tries a test version that doesn't use expat, and coredump shows:
So it's visibly an issue when running in Docker for some reason. |
Aha!. No my bad, it is really EXPAT that fails. I'll try to remove it. |
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Connect 4 game in 3D with multiplayer support, see https://ipuissance4d.beroux.com
Thank you very much. It worked 👍 |
Game, see https://ipuissance4d.beroux.com