Movement Changes - See Summary Below (important) #264
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Hook death timer added w/ 0.6s delay - this still looks a bit off but the results make the game more playable. We should probably view this as a stopgap still.
Removed wall slide on titans
Removed bounce mechanic offsets if the normal of the hook raycast was not vertical. This should prevent hook pull direction from being different from aottg1 except when needed for the bounce mechanic.
Removed wallslide friction - previously being alongside a wall did not slow your character down, this affects mostly racing but also allows for us to use wall slide more creatively in maps. (slide friction still exists and we can rework this later so that friction is properly applied based on slope and force going into the wall)
Fixed a bug that prevented maps from loading (the loading screen would softlock instead) if an asset marked as static did not have a shared mesh - now logs an error instead saying what object cannot be static.