Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Movement Changes - See Summary Below (important) #264

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

AutumnThyme
Copy link
Collaborator

Hook death timer added w/ 0.6s delay - this still looks a bit off but the results make the game more playable. We should probably view this as a stopgap still.

Removed wall slide on titans

Removed bounce mechanic offsets if the normal of the hook raycast was not vertical. This should prevent hook pull direction from being different from aottg1 except when needed for the bounce mechanic.

Removed wallslide friction - previously being alongside a wall did not slow your character down, this affects mostly racing but also allows for us to use wall slide more creatively in maps. (slide friction still exists and we can rework this later so that friction is properly applied based on slope and force going into the wall)

Fixed a bug that prevented maps from loading (the loading screen would softlock instead) if an asset marked as static did not have a shared mesh - now logs an error instead saying what object cannot be static.

Hook death timer added w/ 0.6s delay - this still looks a bit off but the results make the game more playable. We should probably view this as a stopgap still.

Removed wall slide on titans

Removed bounce mechanic offsets if the normal of the hook raycast was not vertical.

Removed wallslide friction - previously being alongside a wall did not slow your character down, this affects mostly racing but also allows for us to use wall slide more creatively in maps. (slide friction still exists and we can rework this later so that friction is properly applied based on slope and force going into the wall)

Fixed a bug that prevented maps from loading (freezed) if an asset marked as static did not have a shared mesh - now logs an error instead saying what object cannot be static.
@AutumnThyme AutumnThyme requested a review from rc174945 February 25, 2025 08:19
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant