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The Timeline resource is not saved when playing project #23
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hey! you still need help in resolving this bug |
Here's the bug in action, the timeline resource is not modified even though the editor claims it is. I have it open in visual studio code and I edit it and it works. Odvtm6LPrz.mp4 |
I think maybe something related to |
Crystalwarrior
added a commit
to Crystalwarrior/Godot-EventSystem
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this issue
Jan 3, 2022
Related to Zylann/godot_heightmap_plugin#101 (for future reference) |
Seems like #44 solves it. If this can't be replicated anymore on main, I'll close the issue |
Can't replicate in 1.4.3 |
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OS
Occurred on Windows 10 x64 and Windows 11
Godot Version
3.4.stable
Plugin Version
1.2.1 (lastest)
Issue description
If you press the "play project" or "play scene" buttons when editing the timeline without pressing Ctrl+S beforehand, that timeline resource will break for the rest of the editor session without telling you. It will appear as if the timeline is saved properly, but in-game tests indicate that is not the case. When reloading the project, it will be revealed that none of your changes actually saved.
It's a horrendously frustrating bug that should be fixed ASAP, it could be godot-related but regardless it must have something to do with the debug instance locking up the resources and perhaps the timeline resource does not save fast enough or something. Whatever it is it's utterly wack.
Steps to reproduce
Workaround
Make a habit to Ctrl+S every time you edit the timeline for anything. Otherwise get used to reloading your project after every change :/
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