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Chemical stuff #2 #2
Merged
Alm999
merged 34 commits into
Chemistry_Proficiences_Continued_#1
from
Chemical_Stuff_#2
Mar 12, 2023
Merged
Chemical stuff #2 #2
Alm999
merged 34 commits into
Chemistry_Proficiences_Continued_#1
from
Chemical_Stuff_#2
Mar 12, 2023
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Brambor <[email protected]>
* Initial commit * Spell * Apply suggestions from code review * Apply suggestions from code review * Second commit * lint * review and sane weapon stats * redo mechanic to be a proper recipes * descriptions * another fixes * Remove DECREASE_BERSERKER checks to allow using berserk knuckles for non dreamsmith * Update data/mods/Xedra_Evolved/enchantments/armor.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * better placement for files * Apply suggestions from code review * Update dictionary.txt * Apply suggestions from code review Co-authored-by: Maleclypse <[email protected]> --------- Co-authored-by: Maleclypse <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
RELEASE=1 causes NOOPT to have no effect. This change mentions that in the comment explaining NOOPT=1
Hallucinating taming attempts / success on hallucinated animals
…start Add a faction camp starting scenario
* make rm13 armor a bit less strong * make it unbreakable_melee
Fixes CleverRaven#58587. Cerbearus, spideer & fawn, grinning & slavering coyote, mongrel, feaver, and dam breaker now yield appropriate samples upon dissection.
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Labels
[C++]
Code: Build
Code: Tests
Crafting / Construction / Recipes
<Documentation>
EOC: Effects On Condition
Fields / Furniture / Terrain / Traps
Items: Ammo / Guns
Items: Armor / Clothing
Items: Food / Vitamins
[JSON]
Map / Mapgen
[Markdown]
Mechanics: Enchantments / Spells
Melee
Mods: Innawood 🌲
Mods: Xedra Evolved
Mutations / Traits / Professions/ Hobbies
NPC / Factions
Player Faction Base / Camp
Scenarios
Spawn
Vehicles
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