I decided to start developing Procedural Dungeon again, because the code was far too rough. New version of Procedural Dungeon(old) You can find Old repository
NOTE: Assuming you have at least the latest Node.js release with long-term support installed.
Dowload and install :
git clone https://github.com/AllanCerveaux/Procedural-Dungeon
cd Procedural-Dungeon
[pnpm|yarn|npm] install
WIP !
Media assets and source code are organized in a dedicated src/
directory.
src/
│
├── scripts/ # Where application modules are stored
│ ├── objects/ # Custom extended game objects
│ │ └── ...
│ ├── plugins/ # Custom private plugins
│ │ └── ...
│ ├── scenes/ # Game scenes
│ │ ├── index.js # Reference module for all game scenes
│ │ └── ...
│ ├── utils/ # Scripts and libs
│ ├── config.js # Contains certain Phaser configuration values
│ └── index.js # The game application entry point routine
│
├── assets/ # Static files served by Browsersync
│ ├── img/ # Where game assets are stored
│ ├── sounds/ # Game sounds assets
│ ├── sprites/ # Game sprites characters, enemies...
│ └── tilesets/ # Game tilesets map, objects...
│
├──favicon.ico # A sample Phaser logo favicon
└── index.html # Main page template
Read the contribution guidelines to learn how you can help Procedural-Dungeon
.
Read the REALEASE_NOTE for info about the latest release.
This software is distributed under the terms of the MIT License.
A huge thank you to Richard Davey @photonstorm for creating Phaser