Skip to content

5.2.0

Latest
Compare
Choose a tag to compare
@FilipAlg FilipAlg released this 27 Nov 11:01

This version of AGXUnity drops support for CentOS 7.

Updating projects from previous versions of AGXUnity requires patching.

Features

  • Added support for Ubuntu 24.04 LTS

  • Added support for Unity 6.0

  • Added a Route from mesh tool which allows the user to create a cable route from a
    visual mesh representing the cable. (73f3dc5)

  • Added helper functions around AGXUnity.Model.DeformableTerrainPager to make it easier to develop scripts
    around the underlying AGX/Unity terrain tiling. (f5a3449)

  • Added a SkinnedCableRenderer component for rendering cables as skinned
    meshes using a visual source mesh. (73f3dc5)

  • Exposed Delta Repose Angle in AGXUnity.Model.DeformableTerrainMaterial to control enable better control of
    avalanching repose angle. (52e66ef)

  • Added support for using Unity's scaling tools with Shape colliders. (e4ecb89)

  • Exposed friction coefficients for Eye nodes in the AGXUnity.Wire route. (7206048)

  • Added a AGXUnity.CableTunnelingGuard component that can help reduce the occurrence of tunneling
    Cables. (d47ae5e)

Fixes

  • Removed most of the components that were hidden in the inspector as these were error prone and were
    causing some UI errors. Note that this change requires old scenes to be patched. (04876c4)

  • Fixed an issue where default cable-, wire- and shape visual materials were not properly added to prefab assets when created. (04876c4)

  • Fixed Undo for setting the node type of a AGXUnity.Wire node to WireWinch. Previously,
    this would cause initialization issues on play. (04876c4)

  • Fixed Enable/Disable support for various components. (1f7b799 1f7b799_, fa62560)

  • Adding AGXUnity.MergeSplitProperties to a AGXUnity.Model.DeformableTerrain now works properly. (8c76324)

  • The AGXUnity.Rendering.DebugRenderManager now adds it's GameObject Layers to the rendered
    visuals to give better control of debug rendering. (07eb8f3)

Examples

  • Added a ROS2 example showcasing how to use the build in ROS2 support using the Native AGX C# API.

  • added an Inhomogeneous Terrain example making use of the ability to add
    different terrain materials to different parts of a terrain.

  • Machines used in examples have been broken out into separate NPM packages and are now managed
    via the UPM instead to enable reuse of the same asset across multiple examples.

AGX Dynamics