This version of AGXUnity drops support for CentOS 7.
Updating projects from previous versions of AGXUnity requires patching.
Features
-
Added support for Ubuntu 24.04 LTS
-
Added support for Unity 6.0
-
Added a Route from mesh tool which allows the user to create a cable route from a
visual mesh representing the cable. (73f3dc5) -
Added helper functions around
AGXUnity.Model.DeformableTerrainPager
to make it easier to develop scripts
around the underlying AGX/Unity terrain tiling. (f5a3449) -
Added a
SkinnedCableRenderer
component for rendering cables as skinned
meshes using a visual source mesh. (73f3dc5) -
Exposed Delta Repose Angle in
AGXUnity.Model.DeformableTerrainMaterial
to control enable better control of
avalanching repose angle. (52e66ef) -
Added support for using Unity's scaling tools with Shape colliders. (e4ecb89)
-
Exposed friction coefficients for Eye nodes in the
AGXUnity.Wire
route. (7206048) -
Added a
AGXUnity.CableTunnelingGuard
component that can help reduce the occurrence of tunneling
Cables
. (d47ae5e)
Fixes
-
Removed most of the components that were hidden in the inspector as these were error prone and were
causing some UI errors. Note that this change requires old scenes to be patched. (04876c4) -
Fixed an issue where default cable-, wire- and shape visual materials were not properly added to prefab assets when created. (04876c4)
-
Fixed Undo for setting the node type of a
AGXUnity.Wire
node to WireWinch. Previously,
this would cause initialization issues on play. (04876c4) -
Fixed Enable/Disable support for various components. (1f7b799 1f7b799
_,
fa62560) -
Adding
AGXUnity.MergeSplitProperties
to aAGXUnity.Model.DeformableTerrain
now works properly. (8c76324) -
The
AGXUnity.Rendering.DebugRenderManager
now adds it's GameObject Layers to the rendered
visuals to give better control of debug rendering. (07eb8f3)
Examples
-
Added a
ROS2 example
showcasing how to use the build in ROS2 support using the Native AGX C# API. -
added an
Inhomogeneous Terrain example
making use of the ability to add
different terrain materials to different parts of a terrain. -
Machines used in examples have been broken out into separate NPM packages and are now managed
via the UPM instead to enable reuse of the same asset across multiple examples.
AGX Dynamics
- Version 2.39.0.1 (AGX Dynamics Changelog)