Skip to content

AlecHolowka/Yarn

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

52 Commits
 
 
 
 
 
 

Repository files navigation

Yarn

Dialogue editor created for "Night in the Woods" (and other projects) by @thenberry and @infinite_ammo with contributions from @seiyria and @beeglebug. It is heavily inspired by and based on the amazing Twine software: http://twinery.org/

Screenshot

Builds

Browser: http://infiniteammo.com/yarn/

Win64: http://infiniteammo.com/Yarn/Yarn-2015-04-09-win.zip

MacOS: http://infiniteammo.com/Yarn/Yarn-2015-04-09-mac.zip

Examples

Games built with Unity and Yarn.

Lost Constellation: http://finji.itch.io/lost-constellation

Screenshot

Sunflower (Demo): http://infiniteammo.com/Sunflower

Screenshot

YarnTest: http://infiniteammo.com/YarnTest/

Test drive your Yarn files here ^

How to Connect Nodes

Node connections work similar to Twine.

Screenshot

How to Import Twine Files

One way to import Twine files into Yarn is to export a "Twee" file from Twine. (txt format) Open this txt file in Yarn as you would any other file.

Note: This method of importing will not preserve node locations, just each node's title, body and tags.

How to Run Source as an App

Download http://nwjs.io/ for your platform and extract the contents.

Win64: ...

MacOS: Place source code in a new folder named "app.nw" inside the extracted nwjs.app's "Contents/Resources/" folder. (to explore an app's folder structure, right click and select "Show Package Contents")

How to Run Your Dialogue in Unity

Unity example project coming soon!

Yarn Icon

Yarn logo/icon created by @Mr_Alistair.

Icon

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 72.4%
  • CSS 15.6%
  • HTML 12.0%