Dialogue editor created for "Night in the Woods" (and other projects) by @thenberry and @infinite_ammo with contributions from @seiyria and @beeglebug. It is heavily inspired by and based on the amazing Twine software: http://twinery.org/
Browser: http://infiniteammo.com/yarn/
Win64: http://infiniteammo.com/Yarn/Yarn-2015-04-09-win.zip
MacOS: http://infiniteammo.com/Yarn/Yarn-2015-04-09-mac.zip
Games built with Unity and Yarn.
Lost Constellation: http://finji.itch.io/lost-constellation
Sunflower (Demo): http://infiniteammo.com/Sunflower
YarnTest: http://infiniteammo.com/YarnTest/
Test drive your Yarn files here ^
Node connections work similar to Twine.
One way to import Twine files into Yarn is to export a "Twee" file from Twine. (txt format) Open this txt file in Yarn as you would any other file.
Note: This method of importing will not preserve node locations, just each node's title, body and tags.
Download http://nwjs.io/ for your platform and extract the contents.
Win64: ...
MacOS: Place source code in a new folder named "app.nw" inside the extracted nwjs.app's "Contents/Resources/" folder. (to explore an app's folder structure, right click and select "Show Package Contents")
Unity example project coming soon!
Yarn logo/icon created by @Mr_Alistair.