Allows children of a bevy_xpbd_3d
RigidBody
to exert forces on their parents.
# Use the latest release of bevy_xpbd_3d_parenting
[dependencies.bevy_xpbd_3d_parenting]
version = "0.2"
default-features = false
This library exports a single Plugin
, ParentingPlugin
, which must be added
to the app with the same Schedule
as bevy_xpbd_3d
's PhysicsPlugin
.
Then, any systems that mutate these InternalForce
s should be schedule before:
bevy_xpbd_3d_parenting::ParentingSystemSet::ManuallyClearForces;
Parents must have:
RigidBody
RigidBody::Dynamic
or nothing will moveCollider
so that bevy_xpbd works
ExternalForce
withpersistence
set tofalse
(will warn usingtracing
if not upheld)TransformBundle
for position in space:Transform
GlobalTransform
Children must have:
RigidBody
, see parentTransformBundle
, see parentInternalForce
to exert forces on the parent
Internal forces come in two flavours, InternalForce::Global
and InternalForce::Local
.
Local InternalForce
s are in the local space of the parent, while global InternalForce
s are in the global space.
This means local InternalForce
s will rotate with the parent, while global InternalForce
s will not.
Check out the global_versus_local example for a demonstration.
See the examples for complete examples.
// Shows a basic usage of [InternalForce].
use bevy::prelude::*;
use bevy_xpbd_3d::prelude::*;
use bevy_xpbd_3d_parenting::InternalForce;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
PhysicsPlugins::new(Update),
bevy_xpbd_3d_parenting::prelude::ParentingPlugin::new(Update),
))
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshs: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// cube
let mut cube = commands.spawn((
PbrBundle {
mesh: meshs.add(Mesh::from(Cuboid::default())),
transform: Transform::from_xyz(0., 5., 0.),
..default()
},
RigidBody::Dynamic,
// IMPORTANT: parent's external force must be non-persistent
// so that each frame this library can update it
ExternalForce::ZERO.with_persistence(false),
// Exact collider is arbitrary
Collider::capsule(1.0, 1.0),
));
// sphere child: using internal force
cube.with_children(|cube| {
cube.spawn((
PbrBundle {
mesh: meshs.add(Mesh::from(Sphere::new(0.5).mesh().uv(16, 32))),
// to the right a bit
transform: Transform::from_xyz(3.0, 0.0, 0.0),
..default()
},
// no rigidbody
// no external force
// internal force pushes downwards, which should rotate clockwise
InternalForce::new_local(Vec3::new(0., -3., 0.)),
));
});
}
Run:
cargo r --example rotating --features bevy_xpbd_3d/async-collider
cargo r --example global_versus_local --features bevy_xpbd_3d/async-collider
Bevy | Bevy XPBD | Bevy XPBD 3D Parenting |
---|---|---|
0.12 | 0.3.3 | 0.1.0 |
0.13 | 0.4.2 | 0.2.0 |
cargo t
for testing, which runs:
- Every combination of feature flags
- A variety of
proptest
s