RS::get_texture_info make robust to empty shaderglobals param #1731
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The unconditional dereferencing of the sg pointer is only necessary if texture_thread_info is not supplied. And for that matter, the texture_thread_info is only necessary if the texture_handle is not supplied.
So rearranging the nesting skips a bunch of the work, and the need for the caller to supply the sg if they have the texture_thread_info, nor for them to need texture_thread_info if they already have the handle.