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Don't try to ReParameter symbols not in the group #1693
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I have a suggestion:
First, look for it with search_master=false. If that succeeds, we're done.
If that search fails, try again with search_master=true. If that succeeds, then you know it's the case that the parameter did exist, but was optimized away.
I think that in such a case, ReParameter should return
true
. It's not a failure in the same sense as using a parameter that doesn't exist in the shader, or using a parameter not marked as interactive. It's simply that changing the value of the parameter has no effect on the appearance, so you don't need to communicate the new value to the GPU or whatever. But I still consider that a success in terms of changing the value and being able to get the right picture when you rerender.There was a problem hiding this comment.
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Remember that I'm simultaneously working on another fix in which if you try to ReParameter something that isn't allowed to vary (say, because not folding it would make something illegal for the GPU), the
false
it returns can be interpreted by the renderer as "if I want to vary that parameter, I need to re-send the shader group and re-JIT". So I don't want to throw backfalse
failures for harmless things where we can draw the right picture without re-compiling.There was a problem hiding this comment.
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Makes sense, done.