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DV-Multiplayer v0.1.8.0 Beta

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@AMacro AMacro released this 17 Aug 04:33
· 165 commits to beta since this release

Changes / Fixes

UI

  • Fixed an issue where joining a game in the server browser would fail if the game had no password and you had previously joined a game with a password, without restarting Derail Valley inbetween games - #21 Host Unreachable error
  • Modified the connection attempt sequence such that Punching attempts are skipped if NAT punch is disabled
  • Chat is now disabled in single player mode - no point talking to yourself!

Game

  • Fixed issue where brake pressures would be out of sync if the pressure was >0 when a player joined
  • Fixed some issues with de-serialisation of RigidBodySnapshot data
  • Fixed issues with syncing steam locomotives:
    • Clients can now shovel coal into fireboxes
    • Firebox level is now properly synced across clients
    • Clients can now light the firebox
  • Locomotive despawning has now been re-enabled and operates as per normal game logic, with the exception that all players are taken into account, not just the host.
    Note: despawn time for a locomotive is 2 hours, the game will need to be running for this long before despawns begin
  • Standard starting items (Comms radio, maps, etc.) are now given to all players, regardless of game mode (career / sandbox) - previously, clients connecting to a sandbox mode had no inventory

Misc

  • Allowed for better versioning so minor updates can be released effectively in the future
  • Minor changes to prevent errors when quitting the game

Known Bugs

  • Locomotive sync issues seem to have improved, but not entirely resolved, work is ongoing to fix this
  • #22 Jobs De-spawn whilst still in station
  • Clients are unable to self service locomotives - self service objects (e.g. pipes, chutes, plugs, nozzles) not synced