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Fixed bad speeling
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OptimShi committed Dec 24, 2024
1 parent c17d589 commit 74ef868
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Showing 7 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyBool.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyBool : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyDataId.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyDataId : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyFloat.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyFloat : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyInstanceId.cs
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Expand Up @@ -2,7 +2,7 @@

namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyInstanceId : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyInt.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyInt : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyInt64.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyInt64 : ushort
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2 changes: 1 addition & 1 deletion Source/ACE.Entity/Enum/Properties/PropertyString.cs
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namespace ACE.Entity.Enum.Properties
{
// No properties are sent to the client unless they featured an atribute.
// No properties are sent to the client unless they featured an attribute.
// SendOnLogin gets sent to players in the PlayerDescription event
// AssessmentProperty gets sent in successful appraisal
public enum PropertyString : ushort
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