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Fixup
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Fix many inaccuracies and cleanup code.
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A-Walrus committed Mar 21, 2023
1 parent ae2a3ab commit edcfffb
Showing 1 changed file with 128 additions and 32 deletions.
160 changes: 128 additions & 32 deletions crates/fj-kernel/src/validate/shell.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
use std::{collections::HashMap, iter::repeat};

use fj_math::Point;
use fj_math::{Point, Scalar};

use crate::{
geometry::surface::SurfaceGeometry,
objects::{HalfEdge, Shell},
objects::{HalfEdge, Shell, Vertex},
storage::{Handle, ObjectId},
};

Expand All @@ -29,25 +29,48 @@ pub enum ShellValidationError {
NotWatertight,
/// [`Shell`] contains half_edges that are coincident, but refer to different global_edges
#[error(
"Shell contains HalfEdges which are coinciendent but refer to different GlobalEdges\n
"Shell contains HalfEdges that are coinciendent but refer to different GlobalEdges\n
Edge 1: {0:#?}
Edge 2: {1:#?}
"
)]
CoincidentEdgesNotIdentical(Handle<HalfEdge>, Handle<HalfEdge>),
/// [`Shell`] contains half_edges that are identical, but do not coincide
#[error(
"Shell contains HalfEdges that are identical but do not coincide\n
Edge 1: {0:#?}
Edge 2: {1:#?}
"
)]
IdenticalEdgesNotCoincident(Handle<HalfEdge>, Handle<HalfEdge>),

/// [`Shell`] contains vertices that are coincident, but not identical
#[error(
"Shell contains Vertices that are coinciendent but not identical\n
Vertex 1: {:#?} {:#?}
Vertex 2: {:#?} {:#?}
", .0[0].0, .0[0].1,.0[1].0,.0[1].1
)]
DistinctVertsCoincide([(Handle<Vertex>, Point<3>); 2]),

/// [`Shell`] contains vertices that are identical, but do not coincide
#[error(
"Shell contains Vertices that are identical but do not coincide\n
Vertex 1: {:#?} {:#?}
Vertex 2: {:#?} {:#?}
", .0[0].0, .0[0].1,.0[1].0,.0[1].1
)]
IdenticalVertsNotCoincident([(Handle<Vertex>, Point<3>); 2]),
}

/// Check whether to [`HalfEdge`]s are coincident. Along with the edges you
/// provide the surface that they are on, so that we can check their positions
/// in 3D space.
/// We check whether they are coincident by comparing a configurable amount
/// of points, and seeing whether they are further than the maximum distance for
/// identical objects, see [`ValidationConfig`]
fn are_coincident(
/// Sample two edges at various (currently 3) points in 3D along them.
///
/// Returns an [`Iterator`] of the distance at each sample.
fn distances(
config: &ValidationConfig,
(edge1, surface1): (Handle<HalfEdge>, SurfaceGeometry),
(edge2, surface2): (Handle<HalfEdge>, SurfaceGeometry),
) -> bool {
) -> impl Iterator<Item = Scalar> {
fn sample(
percent: f64,
(edge, surface): (&Handle<HalfEdge>, SurfaceGeometry),
Expand All @@ -67,20 +90,19 @@ fn are_coincident(
// and circles match. If we were to add more complicated curves, this might
// need to change.
let sample_count = 3;
let step = 1.0 / (sample_count as f64 - 1.0);

let mut distances = Vec::new();
for i in 0..sample_count {
let percent = i as f64 * (1.0 / sample_count as f64);
let percent = i as f64 * step;
let sample1 = sample(percent, (&edge1, surface1));
let sample2 = sample(
if flip { 1.0 - percent } else { percent },
(&edge2, surface2),
);
if sample1.distance_to(&sample2) > config.identical_max_distance {
// If corresponding points are further than the max distance than these HalfEdges are not coincident
return false;
}
distances.push(sample1.distance_to(&sample2))
}

true
distances.into_iter()
}

impl ShellValidationError {
Expand All @@ -99,22 +121,96 @@ impl ShellValidationError {
})
.collect();

// This is O(N) which isn't great, but we can't use a HashMap since we need to deal with float inaccuracies.
#[allow(unreachable_code)]
// This is O(N^2) which isn't great, but we can't use a HashMap since we
// need to deal with float inaccuracies. Maybe we could use some smarter
// data-structure like an octree.
for edge in &faces {
for other_edge in &faces {
let identical = edge.0.global_form().id()
== other_edge.0.global_form().id();
if are_coincident(config, edge.clone(), other_edge.clone())
&& !identical
{
errors.push(
Self::CoincidentEdgesNotIdentical(
edge.0.clone(),
other_edge.0.clone(),
)
.into(),
)
let id = edge.0.global_form().id();
let other_id = other_edge.0.global_form().id();
let identical = id == other_id;
match identical {
true => {
// All points on identical curves should be within
// identical_max_distance, so we shouldn't have any
// greater than the max
if distances(config, edge.clone(), other_edge.clone())
.any(|d| d > config.identical_max_distance)
{
errors.push(
Self::IdenticalEdgesNotCoincident(
edge.0.clone(),
other_edge.0.clone(),
)
.into(),
)
}
}
false => {
// If all points on distinct curves are within
// distinct_min_distance, that's a problem.
if distances(config, edge.clone(), other_edge.clone())
.all(|d| d < config.distinct_min_distance)
{
errors.push(
Self::CoincidentEdgesNotIdentical(
edge.0.clone(),
other_edge.0.clone(),
)
.into(),
)
}
}
}
}
}

let vertices: Vec<(Point<3>, Handle<Vertex>)> = shell
.faces()
.into_iter()
.flat_map(|face| {
face.all_cycles()
.flat_map(|cycle| cycle.half_edges().cloned())
.zip(repeat(face.surface().geometry()))
})
.map(|(h, s)| {
(
s.point_from_surface_coords(h.start_position()),
h.start_vertex().clone(),
)
})
.collect();

// This is O(N^2) which isn't great, but we can't use a HashMap since we
// need to deal with float inaccuracies. Maybe we could use some smarter
// data-structure like an octree.
for a in &vertices {
for b in &vertices {
match a.1.id() == b.1.id() {
true => {
if a.0.distance_to(&b.0) > config.identical_max_distance
{
errors.push(
Self::IdenticalVertsNotCoincident([
(a.1.clone(), a.0),
(b.1.clone(), b.0),
])
.into(),
)
}
}
false => {
if a.0.distance_to(&b.0) < config.distinct_min_distance
{
errors.push(
Self::DistinctVertsCoincide([
(a.1.clone(), a.0),
(b.1.clone(), b.0),
])
.into(),
)
}
}
}
}
}
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