FF2 1.10.9
- Fixed a critical exploit related to sv_cheats (naydef)
- Updated weapons for the Tough Break update (Wliu)
- Partially synced with VSH (all changes listed courtesy of VSH contributors and @shadow93)
- VSH: Don't play end-of-round announcer sounds
- VSH: Increase boss damage to 210% (up from 200%)
- VSH: Give scout bosses +3 capture rate instead of +4
- VSH: Don't actually call for medic when activating rage
- VSH: Override attributes for all mediguns and syringe guns
- Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
- Adjusted medigun and Dead Ringer mechanics to provide a more native experience (Wliu)
- Prevent
autoteam
spam and possible crashes (naydef) - Fixed boss's health not appearing correctly before round start (Wliu)
- Fixed
ff2_alive
...again (Wliu from Dalix) - Fixed
BossInfoTimer
(that thing no one knows about because it never worked) (Wliu) - Reset clone status properly (Wliu)
- Don't allow
sound_kill_*
andsound_hit
to overlap each other (Wliu from WakaFlocka) - Prevent
sound_lastman
sounds from overlapping with regular kill sounds (Wliu from WakaFlocka) - Updated Russian translation (silenser)
- [Server] Make sure the entity is valid before creating a healthbar (shadow93)
- [Server] Fixed invalid client errors originating from
ff2_1st_set_abilities.sp
(Wliu) - [Server] Added
ff2_start_music
command for symmetry (Wliu from WakaFlocka) - [Dev] Actually make
FF2_OnMusic
work (Wliu from shadow93) - [Dev] Rewrote BGM code (Wliu)
- [Dev] Fixed ability sounds playing even if the ability was canceled in
FF2_PreAbility
(Wliu from xNanoChip)*
freak_fortress_2.tar.gz
and freak_fortress_2.zip
are not present this time due to an incorrect binary.