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FF2 1.10.9

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@winstliu winstliu released this 08 May 01:57
· 83 commits to master since this release
  • Fixed a critical exploit related to sv_cheats (naydef)
  • Updated weapons for the Tough Break update (Wliu)
  • Partially synced with VSH (all changes listed courtesy of VSH contributors and @shadow93)
  • VSH: Don't play end-of-round announcer sounds
  • VSH: Increase boss damage to 210% (up from 200%)
  • VSH: Give scout bosses +3 capture rate instead of +4
  • VSH: Don't actually call for medic when activating rage
  • VSH: Override attributes for all mediguns and syringe guns
  • Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
  • Adjusted medigun and Dead Ringer mechanics to provide a more native experience (Wliu)
  • Prevent autoteam spam and possible crashes (naydef)
  • Fixed boss's health not appearing correctly before round start (Wliu)
  • Fixed ff2_alive...again (Wliu from Dalix)
  • Fixed BossInfoTimer (that thing no one knows about because it never worked) (Wliu)
  • Reset clone status properly (Wliu)
  • Don't allow sound_kill_* and sound_hit to overlap each other (Wliu from WakaFlocka)
  • Prevent sound_lastman sounds from overlapping with regular kill sounds (Wliu from WakaFlocka)
  • Updated Russian translation (silenser)
  • [Server] Make sure the entity is valid before creating a healthbar (shadow93)
  • [Server] Fixed invalid client errors originating from ff2_1st_set_abilities.sp (Wliu)
  • [Server] Added ff2_start_music command for symmetry (Wliu from WakaFlocka)
  • [Dev] Actually make FF2_OnMusic work (Wliu from shadow93)
  • [Dev] Rewrote BGM code (Wliu)
  • [Dev] Fixed ability sounds playing even if the ability was canceled in FF2_PreAbility (Wliu from xNanoChip)*

freak_fortress_2.tar.gz and freak_fortress_2.zip are not present this time due to an incorrect binary.