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Unreal PixelStreaming Support #9

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4 tasks
sebjf opened this issue May 20, 2021 · 0 comments
Open
4 tasks

Unreal PixelStreaming Support #9

sebjf opened this issue May 20, 2021 · 0 comments
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enhancement New feature or request

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@sebjf
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sebjf commented May 20, 2021

Description

PlanBase should support using Unreal PixelStreaming as the viewer backend, instead of the embedded Unity viewer.

Goals

  • The viewer backend can be toggled between Unreal and Unity with a member of UnityUtil
  • The user receives feedback as to the state of connection to the Unreal Viewer
  • Once loaded the Unreal viewer behaves identically to the Unity viewer

Tasks

  • Update viewer to utilise new pixel streaming viewer from .io 2662

Resources

See also 3drepo/3drepo.io#2650
See also https://github.com/3drepo/3drepoUnreal/issues/40.

Configuration

PlanBase with PixelsStreaming is configured in 4.json. To load this navigate to, e.g., http://localhost:8080/?id=4.

sebjf added a commit that referenced this issue May 20, 2021
…for PlanBase; these changes are to support the proof of concept and will likely be completely replaced by a proper implementation.
@sebjf sebjf self-assigned this May 20, 2021
@sebjf sebjf added the enhancement New feature or request label May 20, 2021
sebjf added a commit that referenced this issue Jun 3, 2021
…ilt synchronisation mechanisms and updated response handling to match latest Viewer
sebjf added a commit that referenced this issue Jul 2, 2021
…he signalling server, and the UnityUtil class
sebjf added a commit that referenced this issue Jul 19, 2021
sebjf added a commit that referenced this issue Jul 19, 2021
sebjf added a commit that referenced this issue Jul 19, 2021
This reverts commit d86bd63.

# Conflicts:
#	public/1.json
sebjf added a commit that referenced this issue Jul 19, 2021
sebjf added a commit that referenced this issue Jul 23, 2021
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