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add FlareSpammerActor
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lukepighetti committed Sep 14, 2019
1 parent 9ceb2db commit 78c8bc2
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1 change: 1 addition & 0 deletions flare_flutter/lib/flare_flutter.dart
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Expand Up @@ -11,3 +11,4 @@ export 'flare.dart';
export 'flare_actor.dart';
export 'flare_controller.dart';
export 'flare_controls.dart';
export 'flare_spammer_actor.dart';
232 changes: 232 additions & 0 deletions flare_flutter/lib/flare_spammer_actor.dart
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@@ -0,0 +1,232 @@
import 'package:flare_flutter/flare.dart';
import 'package:flare_flutter/flare_render_box.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:flare_dart/math/mat2d.dart';
import 'package:flare_dart/math/aabb.dart';

/// Triggers a [FlareSpammerActor] to fire an animation
class FlareSpammerController extends ChangeNotifier {
void trigger() {
notifyListeners();
}
}

/// Allows spamming of multiple animations simultaneously. Useful for
/// firing multiple like animations simultaneously similar to hearts
/// in Facebook live streams.
class FlareSpammerActor extends LeafRenderObjectWidget {
const FlareSpammerActor(
this.filename, {
@required this.animationBuilder,
@required this.controller,
this.fit = BoxFit.contain,
this.alignment = Alignment.center,
this.snapToEnd = false,
this.artboard,
});

/// Name of the Flare file to be loaded from the AssetBundle.
final String filename;

/// The name of the artboard to display.
final String artboard;

/// The name of the animation to play. Provides the number of currently
/// playing animations on screen.
final String Function(int count) animationBuilder;

/// When true, the animation will be applied at the end of its duration.
final bool snapToEnd;

/// The BoxFit strategy used to scale the Flare content into the
/// bounds of this widget.
final BoxFit fit;

/// The alignment that will be applied in conjuction to the [fit] to align
/// the Flare content within the bounds of this widget.
final Alignment alignment;

final FlareSpammerController controller;

@override
RenderObject createRenderObject(BuildContext context) {
return _FlareSpammerRenderObject(animationBuilder)
..assetBundle = DefaultAssetBundle.of(context)
..filename = filename
..fit = fit
..alignment = alignment
..controller = controller;
}

@override
void updateRenderObject(
BuildContext context, covariant _FlareSpammerRenderObject renderObject) {
renderObject
..assetBundle = DefaultAssetBundle.of(context)
..filename = filename
..fit = fit
..alignment = alignment
..controller = controller;
}

@override
void didUnmountRenderObject(
covariant _FlareSpammerRenderObject renderObject) {
renderObject.dispose();
}
}

class _RepaintAnimation {
final ActorAnimation animation;
double time = 0.0;
void apply(FlutterActorArtboard artboard) {
animation.apply(time, artboard, 1.0);
}

double get duration => animation.duration;
bool get isDone => time >= animation.duration;
bool get hasAnimation => animation != null;

_RepaintAnimation(this.animation);
}

/// Does the heavy lifting
class _FlareSpammerRenderObject extends FlareRenderBox {
_FlareSpammerRenderObject(this.animationBuilder);

final String Function(int) animationBuilder;

String _filename;
FlutterActor _actor;
FlareSpammerController _controller;

FlareSpammerController get controller => _controller;
set controller(FlareSpammerController value) {
if (_controller == value) {
return;
}
_controller = value;
_controller.addListener(fireHeart);
}

void fireHeart() {
final newAnimation = _RepaintAnimation(
_artboard?.getAnimation(
animationBuilder(_repaintAnimations.length),
),
);

if (newAnimation.hasAnimation) {
_repaintAnimations.add(newAnimation);
}
}

final List<_RepaintAnimation> _repaintAnimations = [];

FlutterActorArtboard _artboard;
AABB _setupAABB;

void updateBounds() {
if (_artboard != null) {
_setupAABB = _artboard.artboardAABB();
}
}

/// We're playing if we're not paused and our controller is active (or
/// there's no controller) or there are animations running.
@override
bool get isPlaying => _repaintAnimations.isNotEmpty;

@override
void onUnload() {
_repaintAnimations.clear();
controller.removeListener(fireHeart);
}

String get filename => _filename;
set filename(String value) {
if (value == _filename) {
return;
}
_filename = value;

if (_filename == null) {
markNeedsPaint();
}
// file will change, let's clear out old animations.
_repaintAnimations.clear();
load();
}

bool _instanceArtboard() {
if (_actor == null || _actor.artboard == null) {
return false;
}
FlutterActorArtboard artboard =
_actor.artboard.makeInstance() as FlutterActorArtboard;
artboard.initializeGraphics();
_artboard = artboard;
_artboard.advance(0.0);
updateBounds();
markNeedsPaint();
return true;
}

@override
Future<void> load() async {
if (_filename == null) {
return;
}
_actor = await loadFlare(_filename);
if (_actor == null || _actor.artboard == null) {
return;
}
_instanceArtboard();
}

@override
void advance(double elapsedSeconds) {
// advance just moves every animation forward
if (isPlaying) {
for (final _RepaintAnimation animation in _repaintAnimations) {
animation.time += elapsedSeconds;
}
}

if (_artboard != null) {
_artboard.advance(elapsedSeconds);
}
}

@override
AABB get aabb => _setupAABB;

@override
void prePaint(Canvas canvas, Offset offset) {
// disable clipping for now
// canvas.clipRect(offset & size);
}

@override
void paintFlare(Canvas canvas, Mat2D viewTransform) {
if (_artboard == null) {
return;
}

// Apply, paint, and prune.
List<_RepaintAnimation> prune = [];
for (final _RepaintAnimation animation in _repaintAnimations) {
animation.apply(_artboard);
// Don't have a sense of elapsed time here, so just pass 0 for time.
_artboard.advance(0);
_artboard.draw(canvas);
if (animation.isDone) {
prune.add(animation);
}
}
for (final _RepaintAnimation animation in prune) {
_repaintAnimations.remove(animation);
}
}
}

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