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Game | Developer | Engine | Year | Analysis |
---|---|---|---|---|
Doom | id Software | id Tech 6 | 2016 | |
Cyberpunk 2077 | CD Projekt Red | REDengine 4 | 2020 | |
Diablo IV | Blizzard Albany, Team 3 | Internal | 2023 | |
Death Stranding | Kojima Productions | Decima | 2019 | |
Doom Eternal | id Software | id Tech 7 | 2020 | |
Resident-evil II Re | Capcom Division 1 | RE Engine | 2019 | |
God of war 4 | Santa Monica Studio | Internal | 2018 | |
Elden Ring | FromSoftware | Internal | 2022 | |
Red Dead Redemption 2 | Rockstar San Diego | RAGE | 2018 | |
The Witcher 3 | CD Projekt Red | RED Engine 3 | 2015 | |
GTA 5 | Rockstar North | RAGE | 2013 | |
Destiny 2 | Bungie | Tiger Engine | 2017 | |
Batman : Arkham City | Rocksteady Studios | UE3 | 2011 | |
Assassin's Creed II | Ubisoft Montréal | Anvil Engine | 2009 | |
Shadow of the Colossus | Japan Studio, Team Ico | Internal | 2005 | |
Pokémon X/Y | Game Freak | Internal | 2013 | |
Metal Gear Solid V | Kojima Productions | Fox Engine | 2015 | |
Overwatch | Blizzard, Iron Galaxy | Internal | 2016 | |
Metro Exodus | 4A Games | 4A Engine | 2019 | |
Zelda - Wind Waker | Nintendo EAD | Internal | 2002 | |
Doom 3 | id Software | id Tech 4 | 2004 | |
Control | Remedy | Northlight Engine | 2019 | |
Minecraft (Bedrock) | Mojang Studios | RenderDragon | 2017 | |
Mortal Kombat 11 | NetherRealm Studios | UE3 | 2019 | |
Halo Infinite | 343 Industries | Slipspace | 2021 | |
Rise of the Tomb Raider | Crystal Dynamics | Foundation Engine | 2015 | |
Mafia: Definitive Edition | Hangar 13 | Mafia III engine | 2020 | |
Jurassic World: Evolution | Frontier | Cobra | 2018 | |
Middle-earth: Shadow of Mordor | Monolith Productions | LithTech Jupiter EX | 2014 | |
Castlevania: Lords of Shadow 2 | MercurySteam | Mercury | 2014 | |
God of War III | Santa Monica Studio | Internal | 2010 | Expand- Morphological Antialiasing- More on God of War III Antialiasing - DF article - Sig 2019: Interactive Wind and Vegetation - Playtesting 'God of War' - Evolving Combat in 'God of War' for a New Perspective - Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War' - Disintegrating Meshes with Particles in 'God of War' - Wind Simulation in God of War |
Teardown | Tuxedo Labs | Internal | 2020 | |
A Plague Tale: Innocence | Asobo Studio | Internal | 2019 | |
Ni no Kuni II | Level-5 | Internal | 2018 | |
Yakuza 0 | Ryu Ga Gotoku Studio | Dragon Engine | 2015 | |
Slime Rancher | Monomi Park | Unity | 2017 | |
Shadow Tactics: Blades of the Shogun | Mimimi Productions | Unity | 2016 | |
The Witness | Thekla | Internal | 2016 | |
Waves 2: Notorious | Rob "Squid" Hale | UE4 | 2015 | |
Batman: Arkham Knight | Rocksteady | UE3 | 2015 | |
Deus Ex: Human Revolution | Eidos-Montréal | Crystal | 2011 | |
Supreme Commander | Gas Powered Games | Internal | 2007 | |
Diablo 3 | Blizzard Albany, Team 3 | Internal | 2012 | |
Fallout 3 | Bethesda Game Studios | Gamebryo | 2008 | |
Fallout 4 | Bethesda Game Studios | Creation Engine | 2015 | |
Digital Combat Simulator | Eagle Dynamics | Internal | 2008 | |
COD: Advanced Warfare | Sledgehammer Games | Internal | 2014 | |
Star Wars Jedi: Fallen Order | Respawn | UE4 | 2019 | |
Divinity: Original Sin 2 | Larian Studios | Divinity Engine | 2017 | |
Star Wars Battlefront II | EA DICE, Criterion Games, Motive Studios | Frostbite | 2017 | |
Mafia II | 2K Czech | Internal | 2010 | |
Zelda: Breath of the Wild | Nintendo | Internal | 2017 | |
Assassin’s Creed: Black Flag | Ubisoft Montreal | AnvilNext | 2013 | |
Alien Isolation | Creative Assembly | Custom | 2014 | |
Wolfenstein: The New Order | MachineGames | id Tech 5 | 2014 | |
RIME | Tequila Works | UE4 | 2017 | |
Dark Maus | Daniel Wright | Internal | 2016 | |
Diablo 2 | Blizzard North | Internal | 2000 | |
Don't Starve | Klei Entertainment | Custom | 2013 | |
Tomb Raider 9 (Tomb Raider) | Crystal Dynamics | Crystal | 2013 | |
TES: Oblivion | Bethesda Game Studios | Gamebryo | 2006 | |
Enemy Territory: Quake Wars | Splash Damage | id Tech 4 | 2007 | |
Company of Heroes | Relic Entertainment | Essence Engine | 2006 | |
Binding of Isaac | Edmund McMillen, Florian Himsl | Flash | 2011 | |
1nsane | Invictus Games | Internal | 2000 | |
Starcraft 2 | Blizzard Entertainment | SC2 Engine | 2010 | |
Bioshock | 2K Boston, 2K Australia | UE2.5 | 2007 | |
007 Legends : Moonraker | Eurocom | UE3 | 2012 | |
Dead Space 3 | Visceral Games | Frostbite 3 | 2013 | |
Metal Gear Rising | Platinum qGames | Internal | 2013 | |
Assassins Creed 3 | Ubisoft Montreal | AnvilNext | 2012 | |
Mirror Edge | DICE | UE3 | 2008 | |
The Last of Us | Naughty Dog | Internal | 2013 | |
Sacred 2 | Ascaron | Internal | 2008 | |
Kid Icarus | Nintendo R&D1 | Internal | 1986 | |
Deus Ex | Ion Storm | UE1 | 2000 | |
Divine Divinity | Larian Studios | Internal | 2002 | |
Warcraft 3 | Blizzard | Internal | 2002 | |
World of Warcraft | Blizzard | Internal | 2004 | |
Battlefield 2 | DICE | Frostbite 2 | 2005 | |
Battlefield 3 | DICE | Refraction Engine | 2011 | |
Battlefield Bad Company 2 | DICE | Frostbite 1.5 | 2010 | |
Left 4 Dead 2 | Valve Corporation | Source | 2009 | |
God of War Ragnarok | Santa Monica Studio | Internal | 2022 | |
Knockout City | Velan Studios | Internal | 2021 | |
Final Fantasy VII Remake | Square Enix | Internal | 2020 | |
Call of Duty: Modern Warfare | Infinity Ward | IW engine | 2019 | |
Shadows of the Tomb Raider | Eidos-Montréal | Foundation engine | 2018 | |
Middle-earth: Shadow of War | Monolith | Lithtech | 2017 | |
Gears of War 4 | The Coalition | UE4 | 2016 | |
Adventure Capitalist | Hyper Hippo | Unity | 2014 | |
Assassin's Creed Syndicate | Ubisoft Quebec | AnvilNext 2 | 2015 | |
Kingdom Come: Deliverance | Warhorse Studios | CryEngine | 2018 | |
Far Cry 4 | Ubisoft Montreal | Dunia Engine 2 | 2014 | |
Hitman: Absolution | IO Interactive | Glacier 2 | 2012 | |
CityVille | Zynga | Flash | 2010 | |
Ghost Recon Future Soldier | Ubisoft Paris | Internal | 2012 | |
League of Legends | Riot Games | Internal | 2009 | |
Crysis | Crytek | CryEngine | 2007 | |
Crysis 2 | Crytek | CryEngine 3 | 2011 | |
Crysis 3 | Crytek | CryEngine | 2013 | |
Far Cry | Crytek | Cry Engine | 2004 | |
Dead Rising 2 | Capcom Vancouver | MT Framework | 2010 | |
Two Worlds II | Reality Pump | GRACE 2 | 2010 | |
Skate 3 | EA Black Box | RenderWare | 2010 | |
Forza Motorsport 3 | Turn 10 Studios | ForzaTech | 2009 | |
Velvet Assassin | Replay Studios | UE3 | 2009 | |
Horizon Forbidden West | Guerrilla | Decima | 2022 | Expand- Architecting Jolt Physics For Horizon Forbidden West- Adventures With Deferred Texturing - Building Machines For A Better Future In Horizon - Space-Efficient Content Packaging - Scaling Tools For Millions of Assets - Creating The Many Faces of Horizon Forbidden West - CEDEC 2019 - Making Tools for Big Games - SIGGRAPH 2022 Real-Time Live - The Cinematics of 'Horizon Forbidden West' - Building Machines for a Better Future in 'Horizon' - Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West' |
S.T.A.L.K.E.R. | GSC Game World | X-Ray Engine | 2007 | |
The Quarry | Supermassive Games | UE4 | 2022 | |
Ghost of Tsushima | Sucker Punch | Internal | 2020 | Expand- Blowing from the West: Simulating Wind in 'Ghost of Tsushima'- Exploration in 'Ghost of Tsushima': Letting the Island Guide You - Procedural Grass in 'Ghost of Tsushima' - Master of the Katana: Melee Combat in 'Ghost of Tsushima' - Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima' - Zen of Streaming: Building and Loading 'Ghost of Tsushima' |
Forza Horizon 5 | Playground Games | ForzaTech | 2021 | |
Returnal | Housemarque | UE4 | 2021 | |
EVE Online | CCP Games | Trinity | 2003 | |
Ratchet and Clank: Rift Apart | Insomniac Games | Internal | 2021 | |
Far Cry 6 | Ubisoft Toronto | Dunia Engine | 2021 | |
Dreamscaper | Afterburner Studios | Unity | 2021 | |
Wild Rift | Riot Games | Internal | 2020 | |
FIFA 22 | EA Vancouver, EA Romania | Frostbite 3 | 2021 | |
Caves of Qud | Freehold Games | Unity | 2015 | |
Spelunky 2 | Mossmouth, BlitWorks | Internal | 2020 | |
Battleborn | Gearbox Software | UE3 | 2016 | |
Days Gone | Bend Studio | UE4 | 2019 | |
Blade & Soul | NCSOFT | UE3 | 2012 | |
Marvel's Spider-Man: Miles Morales | Insomniac Games | Internal | 2020 | |
FAITH | Airdorf Games | Unity | 2017 | |
The Walking Dead: Our World | Next Games | Unity | 2018 | |
Sea of Solitude | Jo-Mei Games | Unity | 2019 | |
Just Cause 4 | Avalanche Studios | Apex | 2018 | |
Untitled Goose Game | House House | Unity | 2019 | |
Sea of Thieves | Rare | UE4 | 2018 | |
Tetris Effect | Monstars Inc. and Resonair | UE4 | 2018 | |
The Last of Us: Part II | Naughty Dog | Internal | 2020 | |
The Jackbox Party Pack | Jackbox Games | Internal | 2014 | |
Battlefield V | DICE | Frostbite | 2018 | |
Marvel's Spider-Man | Insomniac Games | Internal | 2018 | |
Frostpunk | 11 bit studios | Liquid Engine | 2018 | |
Astro Bot Rescue Mission | SIE Japan Studio | Internal | 2018 | |
Assassin's Creed Odyssey | Ubisoft Quebec | AnvilNext 2.0 | 2018 | |
Mafia III | Hangar 13 | Illusion | 2016 | |
Assassin's Creed: Origins | Ubisoft Montreal | AnvilNext 2.0 | 2017 | |
Assassin's Creed Unity | Ubisoft Montreal | AnvilNext 2.0 | 2014 | |
Detroit: Become Human | Quantic Dream | Internal | 2018 | |
Titanfall | Respawn Entertainment | Source | 2014 | |
Counter-Strike: Global Offensive | Valve Corporation, Hidden Path Entertainment | Source | 2012 | |
Tom Clancy's The Division 2 | Massive Entertainment | Snowdrop | 2019 | |
World of Tanks: Mercenaries | Wargaming | BigWorld | 2010 | |
Battlefield 1 | DICE | Frostbite 3 | 2017 | |
Mass Effect Andromeda | BioWare | Frostbite 3 | 2017 | |
Final Fantasy XV | Square Enix Business Division 2 | Luminous Studio | 2016 | |
Call of Duty | Infinity Ward, Treyarch, Sledgehammer Games, Raven Software | IW engine, Treyarch NGL | 2003 | |
Horizon: Zero Dawn | Guerrilla Games | Decima | 2017 | Expand- GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn- Horizon Zero Dawn: A QA Open World Case Study - Creating a Tools Pipeline for Horizon: Zero Dawn - Streaming the World of Horizon Zero Dawn - Nubis: RealTime Volumetric Cloudscapes In A Nutshell - Horizon Zero Dawn: A Game Design Postmortem - Creating New AI Systems - Decima Engine: Visibility |
Far Cry 5 | Ubisoft Montreal | Dunia Engine | 2018 | |
Far Cry Primal | Ubisoft Toronto | Dunia Engine | 2016 | |
Watch Dogs 2 | Ubisoft Montreal | Disrupt | 2016 | |
For Honor | Ubisoft Montreal | AnvilNext 2.0 | 2017 | |
Halo 5: Guardians | 343 Industries | Halo engine | 2015 | |
Titanfall 2 | Respawn Entertainment | Source | 2016 | |
Prismata | Lunarch Studios | Internal | 2018 | |
God of War | Santa Monica Studio | Proprietary | 2018 | |
Panzer Dragoon Series | Team Andromeda | Internal | 1995 | |
Just Cause 3 | Avalanche Studios | Avalanche Engine | 2015 | |
Mortal Kombat | NetherRealm Studios | UE3 | 2011 | |
Injustice 2 | NetherRealm Studios | UE3 | 2017 | |
Uncharted 4 | Naughty Dog | Naughty Dog Engine | 2016 | |
Dishonored 2 | Arkane Studios | Void Engine | 2016 | |
Assassin's Creed Brotherhood | Ubisoft Montreal | Anvil | 2010 | |
Halo: Reach | Bungie | Halo Engine | 2010 | |
Skylanders | Toys for Bob | Internal | 2011 | |
Rocket League | Psyonix | UE3 | 2015 | |
Destiny | Bungie | Tiger Engine | 2014 | |
Tom Clancy's The Division | Massive Entertainment | Snowdrop | 2016 | |
Metal Gear Solid Ground Zeroes | Kojima Productions | Fox Engine | 2014 | |
The Flame in The Flood | The Molasses Flood | UE4 | 2016 | |
INSIDE | Playdead | Unity | 2016 | |
Rainbow Six Siege | Ubisoft Montreal | AnvilNext 2.0 | 2015 | |
Splinter Cell: Blacklist | Ubisoft Toronto | UE2.5 | 2013 | |
FIFA | EA Vancouver | Frostbite | N/A | |
Journey | Thatgamecompany | PhyreEngine | 2012 | |
Forza Motorsport 5 | Turn 10 Studios | ForzaTech | 2013 | |
Halo | Bungie, 343 Industries | Slipspace Engine | 2001 | |
The Elder Scrolls Online | ZeniMax Online Studios | Havok | 2014 | |
Rainbow Six: Siege | Ubisoft Montreal | AnvilNext 2.0 | 2015 | |
Dragon Age | BioWare | Frostbite 3 | 2009 | |
Stellaris | Paradox Development Studio | Clausewitz Engine | 2016 | |
Total War: Warhammer | Creative Assembly | Warscape | 2016 | |
Killer Instinct | Rare, Double Helix Games, Iron Galaxy Studios, Dlala Studios | HexEngine | 2013 | |
Dragon Age Inquisition | BioWare | Frostbite 3 | 2014 | |
No Man's Sky | Hello Games | Internal | 2016 | |
Halo Wars | Ensemble Studios, 343 Industries, Creative Assembly | Havok | 2009 | |
Below | Capybara Games | Internal | 2018 | |
Eve Online | CCP Games | Trinity | 2003 | |
Night in the Woods | Infinite Fall | Unity | 2017 | |
Call of Duty: Black Ops III | Treyarch | IW engine | 2015 | |
ALAN WAKE | Remedy | Northlight | 2010 | |
Final Fantasy 13 | Square Enix | Crystal Tools | 2009 | |
Final Fantasy 16 | Square Enix | Internal | 2023 | |
F1 2023 | Codemasters | EGO | 2023 | |
Company of Heroes 3 | Relic Entertainment | Essence Engine 4.0 | 2023 | |
Resident Evil 4 Re | Capcom | RE Engine | 2023 | |
Half-Life | Valve | GoldSrc | 1998 | |
Horizon: Call of the Mountain | Guerrilla | Decima | 2023 | |
GoldenEye 007 | Rare | Internal | 1997 | |
Dead Space Remake | Motive Studios | Frostbite | 2023 | |
Forspoken | Luminous Productions | Luminous Engine | 2022 | |
Hi-Fi Rush | Tango Gameworks | UE4 | 2023 | |
Shadow of the Colossus Remake | Bluepoint | Internal | 2018 | |
Dyson Sphere Program | Youthcat Studio | Unity | 2021 | |
Splatoon 2 | Nintendo | Internal | 2017 | |
Super Mario Maker 2 | Nintendo | Internal | 2019 | |
Super Mario Bros. 3 | Nintendo | Source | 1988 |
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