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# 实验六:交互建模 | ||
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## 一、实验目标 | ||
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1. 理解系统交互 | ||
2. 掌握UML顺序图的画法 | ||
3. 掌握对象交互的定义与建模方法 | ||
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## 二、实验内容 | ||
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1. 根据用例模型和类模型,确定功能所涉及的系统对象 | ||
2. 在顺序图上画出参与者(对象) | ||
3. 在顺序图上画出消息(交互) | ||
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## 三、实验步骤 | ||
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1. 观看老师发布的指导视频 | ||
2. 修改完善用例规约和类图 | ||
3. 根据用例规约和类图,画出发布问题和发表评论的顺序图 | ||
4. 将画好的两张顺序图提交到git上 | ||
5. 提交实验报告 | ||
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## 四、实验结果 | ||
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![顺序图1](./预约的顺序图.jpg) | ||
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图1.预约的顺序图 | ||
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![顺序图2](./取消预约的顺序图.jpg) | ||
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图2.取消预约的顺序图 |