My little playground for everything graphics
01-introduction
: SDL introduction (texture loading, player movement)02-jumping
: jumping in SDL (animations, jumping)03-network
: connection handling + server side calculations in SDL (client, server)04-map
: map generation testing for SDL05-opengl
: OpenGL introduction (texture loading)06-monogame
: Monogame introduction tests07-boilerplate
: Boilerplate OpenGL abstraction (batch rendering)08-particle-system
: Expanding OpenGL boilerplate for particle systems + texture loading
- OpenGL boilerplate
- Particle Systems
- Basic physics
- Effects
- Bloom
- Blur
- Sound
- Multiplayer
- Procedural map generation
- Super Mario movement
The code is licensed under the GPL-3.0 license. See the LICENSE
file for more information