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Documentation: fixed outdated naming (#1518)
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* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking`
* Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file

Co-authored-by: あく <[email protected]>
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DrEverr and skotopes authored Aug 5, 2022
1 parent 040558c commit 55b4ff8
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12 changes: 6 additions & 6 deletions assets/ReadMe.md
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Expand Up @@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
Don't include assets that you are not using, compiler is not going to strip unused assets.

# Structure

- `compiled` - Output folder for compiled assets.
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
- `icons` - Icons sources. Goes to `compiled` folder.
- `protobuf` - Protobuf sources. Goes to `compiled` folder.
- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
- `resources` - Assets that is going to be provisioned to SD card.
- `slideshow` - One-time slideshows for desktop
- `slideshow` - One-time slideshows for desktop
- `unit_tests` - Some pre-defined signals for testing purposes.
4 changes: 2 additions & 2 deletions assets/dolphin/ReadMe.md
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Expand Up @@ -2,15 +2,15 @@

Dolphin assets are split into 3 parts:

- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`.
- blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`.
- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`.
- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card.

# Files

- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin.
- `meta.txt` - contains data that describes how animation is drawn.
- `frame_X.bm` - Flipper Compressed Bitmap.
- `frame_X.png` - animation frame.

## File manifest.txt

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