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Use an XCode project instead of Unix build scripts
Built with XCode 10, which uses xcassets instead of .icns bundles. Made a custom icon, so people know they're running a fork.
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build/macosx/build/ | ||
cscope.out |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>English</string> | ||
<key>CFBundleExecutable</key> | ||
<string>${EXECUTABLE_NAME}</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundlePackageType</key> | ||
<string>APPL</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>LSApplicationCategoryType</key> | ||
<string>public.app-category.games</string> | ||
</dict> | ||
</plist> |
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sc2/build/macosx/The Ur-Quan Masters/Images.xcassets/AppIcon.appiconset/Contents.json
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{ | ||
"images" : [ | ||
{ | ||
"size" : "16x16", | ||
"idiom" : "mac", | ||
"filename" : "appicon-8.png", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"size" : "16x16", | ||
"idiom" : "mac", | ||
"filename" : "appicon-7.png", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"size" : "32x32", | ||
"idiom" : "mac", | ||
"filename" : "appicon-6.png", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"size" : "32x32", | ||
"idiom" : "mac", | ||
"filename" : "appicon-5.png", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"size" : "128x128", | ||
"idiom" : "mac", | ||
"filename" : "appicon-4.png", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"size" : "128x128", | ||
"idiom" : "mac", | ||
"filename" : "appicon-3.png", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"size" : "256x256", | ||
"idiom" : "mac", | ||
"filename" : "appicon-2.png", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"size" : "256x256", | ||
"idiom" : "mac", | ||
"filename" : "appicon-1.png", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"size" : "512x512", | ||
"idiom" : "mac", | ||
"filename" : "appicon.png", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"size" : "512x512", | ||
"idiom" : "mac", | ||
"filename" : "appicon-9.png", | ||
"scale" : "2x" | ||
} | ||
], | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
} | ||
} |
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6 changes: 6 additions & 0 deletions
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sc2/build/macosx/The Ur-Quan Masters/Images.xcassets/Contents.json
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{ | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
} | ||
} |
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/* This file contains some compile-time configuration options for *nix | ||
* systems. | ||
* config_unix.h is generated from config_unix.h.in by build.sh | ||
* When building on MS Windows using build.sh (MinGW, Cygwin), | ||
* config_win.h is generated from src/config_win.h.in. | ||
* When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h | ||
* manually if you want anything else than the defaults. | ||
*/ | ||
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#ifndef _CONFIG_UNIX_H | ||
#define _CONFIG_UNIX_H | ||
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/* Directory where the UQM game data is located */ | ||
#define CONTENTDIR "/uqm/content" | ||
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/* Directory where game data will be stored */ | ||
#define USERDIR "~/.uqm/" | ||
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/* Directory where config files will be stored */ | ||
#define CONFIGDIR USERDIR | ||
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/* Directory where supermelee teams will be stored */ | ||
#define MELEEDIR "${UQM_CONFIG_DIR}/teams/" | ||
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/* Directory where save games will be stored */ | ||
#define SAVEDIR "${UQM_CONFIG_DIR}/save/" | ||
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/* Defined if words are stored with the most significant byte first */ | ||
#undef WORDS_BIGENDIAN | ||
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/* Defined if your system has readdir_r of its own */ | ||
#define HAVE_READDIR_R | ||
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/* Defined if your system has setenv of its own */ | ||
#define HAVE_SETENV | ||
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/* Defined if your system has strupr of its own */ | ||
#undef HAVE_STRUPR | ||
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/* Defined if your system has strcasecmp of its own */ | ||
#define HAVE_STRCASECMP_UQM | ||
// Not using "HAVE_STRCASECMP" as that conflicts with SDL. | ||
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/* Defined if your system has stricmp of its own */ | ||
#undef HAVE_STRICMP | ||
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/* Defined if your system has getopt_long */ | ||
#define HAVE_GETOPT_LONG | ||
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/* Defined if your system has iswgraph of its own*/ | ||
#define HAVE_ISWGRAPH | ||
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/* Defined if your system has wchar_t of its own */ | ||
#define HAVE_WCHAR_T | ||
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/* Defined if your system has wint_t of its own */ | ||
#define HAVE_WINT_T | ||
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/* Defined if your system has _Bool of its own */ | ||
#define HAVE__BOOL | ||
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#endif /* _CONFIG_UNIX_H */ | ||
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