Socket.IO Client CSharp This is the Socket.IO client for .NET, which is base on ClientWebSocket, provide a simple way to connect to the Socket.IO server. The target framework is .NET Standard 2.0
IO socket = new IO (url);
socket.On (SocketStockEvent.Close, () => {
Console.WriteLine ("Socket Close");
});
socket.On (SocketStockEvent.Ping, () => {
Console.WriteLine ("Socket Ping");
});
socket.On (SocketStockEvent.Pong, () => {
Console.WriteLine ("Socket Pong");
});
socket.On (SocketStockEvent.Abort, () => {
Console.WriteLine ("Socket Abort");
});
socket.On (SocketStockEvent.Open, () => {
Console.WriteLine ("Socket Open");
});
socket.On (SocketStockEvent.Connect, () => {
Console.WriteLine ("Socket Connect");
socket.Emit ("test", "123456", (result) => {
// server can run fun
// Next, you might parse the data in this way.
var obj = JsonConvert.DeserializeObject<T> (result);
// Or, read some fields
var jobj = JObject.Parse (result);
int code = jobj.Value<int> ("code");
bool hasMore = jobj["data"].Value<bool> ("hasMore");
var data = jobj["data"].ToObject<ResponseData> ();
// ...
});
});
socket.Connect ();
socket.On ("test", (result, callback) => {
// Next, you might parse the data in this way.
var obj = JsonConvert.DeserializeObject<T> (result);
// Or, read some fields
var jobj = JObject.Parse (result);
int code = jobj.Value<int> ("code");
bool hasMore = jobj["data"].Value<bool> ("hasMore");
var data = jobj["data"].ToObject<ResponseData> ();
// ...
// can run server fun
callback ("hello");
});
public enum SocketStockEvent {
Open,
Close,
Connect,
Ping,
Pong,
Abort,
}