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Merge remote-tracking branch 'remaster/master'
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0lvin committed Sep 8, 2024
2 parents 54687c1 + d0c98f5 commit b6115e1
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5 changes: 3 additions & 2 deletions README.md
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Expand Up @@ -186,9 +186,10 @@ Goals:
* [x] Support flow/scale flags for Q64 maps,
* [x] Add debug progress loading code for maps,
* [x] MDR model format in Star Trek: Voyager – Elite Force,
* [ ] RGB particles support instead palette based one,
* [x] RGB particles support instead palette based one,
* [x] Get rid of VID_PaletteColor client internal api use,
* [x] Broken maps groups from base2 to next,
* [ ] Single player support,
* [ ] Single player ReRelease support,
* [ ] Support effects and additional flags for ReRelease when possible.
* [ ] Use shared model cache in client code insted reimplemnet in each render,
* [ ] Check load soft colormap as 24bit color,
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9 changes: 9 additions & 0 deletions doc/040_cvarlist.md
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Expand Up @@ -302,6 +302,15 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
0. Setting this cvar to `1` disables this behavior, the music keeps
playing.

* **ogg_shuffle**: Ogg/Vorbis playback mode. Supported modes are:
`0`: Loop the current track (the default).
`1`: Play the current track once, then stop.
`2`: Play all available tracks in a linear sequence.
`3`: Shuffle through the available tracks, never play the same track
twice in a row.
`4`: Shuffle through the available tracks, may play the same track
multiple times in a row.

* **s_doppler**: If set to `1` doppler effects are enabled. This is only
supported by the OpenAL sound backend.

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