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game: partial cleanup monster/misc/move
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0lvin committed Oct 20, 2024
1 parent 0e9c10e commit 4193530
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Showing 15 changed files with 14,558 additions and 623 deletions.
1,255 changes: 890 additions & 365 deletions src/game/g_ai.c

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288 changes: 288 additions & 0 deletions src/game/g_chase.c
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/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Chase cam. Only used in multiplayer mode.
*
* =======================================================================
*/

#include "header/local.h"

void
UpdateChaseCam(edict_t *ent)
{
vec3_t o, ownerv, goal;
edict_t *targ;
vec3_t forward, right;
trace_t trace;
int i;
vec3_t angles;

if (!ent)
{
return;
}

/* is our chase target gone? */
if (!ent->client->chase_target->inuse ||
ent->client->chase_target->client->resp.spectator)
{
edict_t *old = ent->client->chase_target;
ChaseNext(ent);

if (ent->client->chase_target == old)
{
ent->client->chase_target = NULL;
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
return;
}
}

targ = ent->client->chase_target;

VectorCopy(targ->s.origin, ownerv);
ownerv[2] += targ->viewheight;

VectorCopy(targ->client->v_angle, angles);

if (angles[PITCH] > 56)
{
angles[PITCH] = 56;
}

AngleVectors(angles, forward, right, NULL);
VectorNormalize(forward);
VectorMA(ownerv, -30, forward, o);

if (o[2] < targ->s.origin[2] + 20)
{
o[2] = targ->s.origin[2] + 20;
}

/* jump animation lifts */
if (!targ->groundentity)
{
o[2] += 16;
}

trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID);

VectorCopy(trace.endpos, goal);

VectorMA(goal, 2, forward, goal);

/* pad for floors and ceilings */
VectorCopy(goal, o);
o[2] += 6;
trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);

if (trace.fraction < 1)
{
VectorCopy(trace.endpos, goal);
goal[2] -= 6;
}

VectorCopy(goal, o);
o[2] -= 6;
trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);

if (trace.fraction < 1)
{
VectorCopy(trace.endpos, goal);
goal[2] += 6;
}

if (targ->deadflag)
{
ent->client->ps.pmove.pm_type = PM_DEAD;
}
else
{
ent->client->ps.pmove.pm_type = PM_FREEZE;
}

VectorCopy(goal, ent->s.origin);

for (i = 0; i < 3; i++)
{
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(
targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
}

if (targ->deadflag)
{
ent->client->ps.viewangles[ROLL] = 40;
ent->client->ps.viewangles[PITCH] = -15;
ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
}
else
{
VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
VectorCopy(targ->client->v_angle, ent->client->v_angle);
}

ent->viewheight = 0;
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
gi.linkentity(ent);

if ((!ent->client->showscores && !ent->client->menu &&
!ent->client->showinventory && !ent->client->showhelp &&
!(level.framenum & 31)) || ent->client->update_chase)
{
char s[1024];

ent->client->update_chase = false;
sprintf(s, "xv 0 yb -68 string2 \"Chasing %s\"",
targ->client->pers.netname);
gi.WriteByte(svc_layout);
gi.WriteString(s);
gi.unicast(ent, false);
}
}

void
ChaseNext(edict_t *ent)
{
int i;
edict_t *e;

if (!ent)
{
return;
}

if (!ent->client->chase_target)
{
return;
}

i = ent->client->chase_target - g_edicts;

do
{
i++;

if (i > maxclients->value)
{
i = 1;
}

e = g_edicts + i;

if (!e->inuse)
{
continue;
}

if (e->solid != SOLID_NOT)
{
break;
}

if (!e->client->resp.spectator)
{
break;
}
}
while (e != ent->client->chase_target);

ent->client->chase_target = e;
ent->client->update_chase = true;
}

void
ChasePrev(edict_t *ent)
{
int i;
edict_t *e;

if (!ent)
{
return;
}

if (!ent->client->chase_target)
{
return;
}

i = ent->client->chase_target - g_edicts;

do
{
i--;

if (i < 1)
{
i = maxclients->value;
}

e = g_edicts + i;

if (!e->inuse)
{
continue;
}

if (e->solid != SOLID_NOT)
{
break;
}

if (!e->client->resp.spectator)
{
break;
}
}

while (e != ent->client->chase_target);

ent->client->chase_target = e;
ent->client->update_chase = true;
}

void
GetChaseTarget(edict_t *ent)
{
int i;
edict_t *other;

if (!ent)
{
return;
}

for (i = 1; i <= maxclients->value; i++)
{
other = g_edicts + i;

if (other->inuse && !other->client->resp.spectator)
{
ent->client->chase_target = other;
ent->client->update_chase = true;
UpdateChaseCam(ent);
return;
}
}

gi.centerprintf(ent, "No other players to chase.");
}
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