v1.0.3
v1.0.0 is here! It contains a variety of content additions and refinements. There is new music, support for new platforms, new alchemy recipes, and a few other odds and ends.
I've also made a bunch of balance changes to hero abilities and various items.
Blog posts related to this update:
- ShatteredPD v1.0.0 and iOS release!
- Coming Soon to Shattered: Music, Metal, & More!
- Shattered Pixel Dungeon is coming to iOS!
- Saying Goodbye to Android 2.3 Gingerbread
The following builds are available for this update:
The game is also available from a number of distribution platforms, including Google Play and the App Store. If you have installed the game through one of those, you should try to update from there first. It may take a day or two before a new update becomes available.
- ShatteredPD-v1.0.3-Android.apk: Open source build of the game for Android phones.
- ShatteredPD-v1.0.3-GPlay.apk: Google Play build of the game. Has a few extras that use Google Services.
- ShatteredPD-v1.0.3-Desktop.jar: Open source build of the game for desktop computers. Requires java.
This is the first release that supports iOS! The code is available, but currently I only distribute iOS builds via the App Store.
Shattered's version naming scheme also changed this update! Previously Shattered used flagship.major.minor[patch]
, where flagship was never incremented above 0, and patch was a letter. Due to an App Store compatibility issue, this is changing to the industry standard major.minor.patch
format. The first patch for v1.0.0 will be v1.0.1, and the next update will be v1.1.0.
original release date: Aug 17th, 2021
internal version number: 574