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v0.6.1b: manifest commit
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00-Evan committed Aug 30, 2017
1 parent 4c0f588 commit 8328622
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Showing 2 changed files with 31 additions and 4 deletions.
4 changes: 2 additions & 2 deletions core/src/main/AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="206"
android:versionName="0.6.1a"
android:versionCode="209"
android:versionName="0.6.1b"
android:installLocation="auto">

<uses-permission android:name="android.permission.VIBRATE"/>
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Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,34 @@ public void onClick(float x, float y) {
};
add( list );

ChangeInfo changes = new ChangeInfo("v0.6.1a", true, "");
ChangeInfo changes = new ChangeInfo("v0.6.1b", true, "");
changes.hardlight(Window.TITLE_COLOR);
infos.add(changes);

changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.CHEST, null), "Sprites",
"Improved sprites for the following:\n" +
"_-_ Chests & Mimics\n" +
"_-_ Darts\n" +
"_-_ Javelins\n" +
"_-_ Tomahawks"));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed (caused by 0.6.1):\n" +
"_-_ Hero automatically searching in cases when they shouldn't\n\n" +
"_-_ Transmuted items not being added to the journal items list\n\n" +
"_-_ Doors on floor 2 being hidden more often than they should be\n\n" +
"_-_ Frequent crashes for a tiny number of unlucky players (sorry!)\n\n" +
"Fixed (existed prior to 0.6.1):\n" +
"_-_ Numerous rare crash and freeze bugs\n" +
"_-_ Various minor bugs with the buff indicator\n" +
"_-_ Sleep-immune enemies being affected by magical sleep"));
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
"Fixed an exploit where players could examine never-seen areas to determine the shape of a level. Examining any never-seen region will now always show nothing. Previously only examining outside of the level would show nothing."));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "translation"),
"Fixed in English:\n" +
"_-_ Missing period in alarm trap description\n\n" +
"Various translation updates"));

changes = new ChangeInfo("v0.6.1a", true, "");
changes.hardlight(Window.TITLE_COLOR);
infos.add(changes);

Expand All @@ -118,7 +145,7 @@ public void onClick(float x, float y) {
"Fixed (existed prior to 0.6.1):\n" +
"_-_ Various crash bugs\n" +
"_-_ Thieves being able to escape while visible\n" +
"_-_ Enemies not visually dieing in rare cases\n" +
"_-_ Enemies not visually dying in rare cases\n" +
"_-_ Visuals flickering while zooming on low resolution devices."));
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
"_-_ As a result of the flickering bugfix, camera zooming will be a bit more rigid on low resolution devices.\n\n" +
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