My work on following the implementation of Ray Tracing in One Weekend in Rust!
The code simply follows the designs and the guidelines of the book. I am sure there are rooms of improvement to make it more Rust-like. If you have any suggestion please let me know !
cargo run
- Open the image
demo.ppm
with the image viewer of your choice.
Execute demo.sh
Note: The script require ImageMagick and feh (apt install ImageMagick feh
)`