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Ray Tracing in One Weekend

My work on following the implementation of Ray Tracing in One Weekend in Rust!

The code simply follows the designs and the guidelines of the book. I am sure there are rooms of improvement to make it more Rust-like. If you have any suggestion please let me know !

Usage

executing manually

  1. cargo run
  2. Open the image demo.ppm with the image viewer of your choice.

using script

Execute demo.sh Note: The script require ImageMagick and feh (apt install ImageMagick feh)`

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