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The World of Padman renderer sorts polys added using RE_AddPolyToScene, the level for sort is stored in the st[0] of vertex 0. Level 0 is not sorted.
Sprites would benefit from distance sorting, would it work for "spray your color" polys? Otherwise adding level for sort to poly syscall or ref entity structure might be best.
The text was updated successfully, but these errors were encountered:
Added renderer support for custom AddPolyToScene draw order in fc1a985. Still need to enable CGame to pass sortLevel to AddPolyToScene, which will be an API change.
The World of Padman renderer sorts polys added using RE_AddPolyToScene, the level for sort is stored in the st[0] of vertex 0. Level 0 is not sorted.
Sprites would benefit from distance sorting, would it work for "spray your color" polys? Otherwise adding level for sort to poly syscall or ref entity structure might be best.
The text was updated successfully, but these errors were encountered: