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build.zig
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const std = @import("std");
const vkgen = @import("deps/vulkan-zig/generator/index.zig");
const AssetStep = @import("src/build/AssetStep.zig");
const pkgs = struct {
const network = std.build.Pkg{
.name = "network",
.path = "./deps/zig-network/network.zig",
};
const args = std.build.Pkg{
.name = "args",
.path = "./deps/zig-args/args.zig",
};
const pixel_draw = std.build.Pkg{
.name = "pixel_draw",
.path = "./deps/pixel_draw/src/pixel_draw_module.zig",
};
const zwl = std.build.Pkg{
.name = "zwl",
.path = "./deps/zwl/src/zwl.zig",
};
const painterz = std.build.Pkg{
.name = "painterz",
.path = "./deps/painterz/painterz.zig",
};
const zlm = std.build.Pkg{
.name = "zlm",
.path = "./deps/zlm/zlm.zig",
};
const wavefront_obj = std.build.Pkg{
.name = "wavefront-obj",
.path = "./deps/wavefront-obj/wavefront-obj.zig",
.dependencies = &[_]std.build.Pkg{
zlm,
},
};
const zzz = std.build.Pkg{
.name = "zzz",
.path = "./deps/zzz/src/main.zig",
};
const gl = std.build.Pkg{
.name = "gl",
.path = "./deps/opengl/gl_3v3_with_exts.zig",
};
const zigimg = std.build.Pkg{
.name = "zigimg",
.path = "./deps/zigimg/zigimg.zig",
};
const soundio = std.build.Pkg{
.name = "soundio",
.path = "./deps/soundio.zig/soundio.zig",
};
};
const vk_xml_path = "deps/Vulkan-Docs/xml/vk.xml";
const State = enum {
create_server,
create_sp_game,
credits,
gameplay,
join_game,
main_menu,
options,
pause_menu,
splash,
demo_pause,
};
const RenderBackend = enum {
/// basic software rendering
software,
/// high-performance desktop rendering
vulkan,
/// OpenGL based rendering backend
opengl,
/// basic rendering backend for mobile devices and embedded stuff like Raspberry PI
opengl_es,
/// raytracing backend planned by Snektron
vulkan_rt,
};
const AudioConfig = struct {
jack: bool = false,
pulseaudio: bool,
alsa: bool,
coreaudio: bool,
wasapi: bool,
};
fn addClientPackages(
exe: *std.build.LibExeObjStep,
target: std.zig.CrossTarget,
render_backend: RenderBackend,
gen_vk: *vkgen.VkGenerateStep,
resources: std.build.Pkg,
) void {
exe.addPackage(pkgs.network);
exe.addPackage(pkgs.args);
exe.addPackage(pkgs.zwl);
exe.addPackage(pkgs.zlm);
exe.addPackage(pkgs.zzz);
exe.addPackage(resources);
exe.addPackage(pkgs.soundio);
switch (render_backend) {
.vulkan, .vulkan_rt => {
exe.step.dependOn(&gen_vk.step);
exe.addPackage(gen_vk.package);
exe.linkLibC();
if (target.isLinux()) {
exe.linkSystemLibrary("X11");
} else {
@panic("vulkan/vulkan_rt not yet implemented yet for this target");
}
},
.software => {
exe.addPackage(pkgs.pixel_draw);
exe.addPackage(pkgs.painterz);
},
.opengl_es => {
// TODO
@panic("opengl_es is not implementated yet");
},
.opengl => {
exe.addPackage(pkgs.gl);
if (target.isWindows()) {
exe.linkSystemLibrary("opengl32");
} else {
exe.linkLibC();
exe.linkSystemLibrary("X11");
exe.linkSystemLibrary("GL");
}
},
}
}
pub fn build(b: *std.build.Builder) !void {
// workaround for windows not having visual studio installed
// (makes .gnu the default target)
const native_target = if (std.builtin.os.tag != .windows)
std.zig.CrossTarget{}
else
std.zig.CrossTarget{ .abi = .gnu };
const target = b.standardTargetOptions(.{
.default_target = native_target,
});
const mode = b.standardReleaseOptions();
const default_port = b.option(
u16,
"default-port",
"The port the game will use as its default port",
) orelse 3315;
const initial_state = b.option(
State,
"initial-state",
"The initial state of the game. This is only relevant for debugging.",
) orelse .splash;
const enable_frame_counter = b.option(
bool,
"enable-fps-counter",
"Enables the FPS counter as an overlay.",
) orelse (mode == .Debug);
const render_backend = b.option(
RenderBackend,
"renderer",
"Selects the rendering backend which the game should use to render",
) orelse .software;
const embed_resources = b.option(
bool,
"embed-resources",
"When set, the resources will be embedded into the binary.",
) orelse false;
const debug_tools = b.option(
bool,
"debug-tools",
"When set, the tools will be compiled in Debug mode, ReleaseSafe otherwise.",
) orelse false;
const tool_mode: std.builtin.Mode = if (debug_tools)
.Debug
else
.ReleaseSafe;
var audio_config = AudioConfig{
.jack = b.option(bool, "jack", "Enables/disables the JACK backend.") orelse false,
.pulseaudio = b.option(bool, "pulseaudio", "Enables/disables the pulseaudio backend.") orelse target.isLinux(),
.alsa = b.option(bool, "alsa", "Enables/disables the alsa backend.") orelse target.isLinux(),
.coreaudio = b.option(bool, "coreaudio", "Enables/disables the CoreAudio backend.") orelse target.isDarwin(),
.wasapi = b.option(bool, "wasapi", "Enables/disables the WASAPI backend.") orelse target.isWindows(),
};
if (target.isLinux() and !target.isGnuLibC() and (render_backend == .vulkan or render_backend == .opengl or render_backend == .opengl_es)) {
@panic("OpenGL, Vulkan and OpenGL ES require linking against glibc, musl is not supported!");
}
const test_step = b.step("test", "Runs the test suite for all source filess");
const gen_vk = vkgen.VkGenerateStep.init(b, vk_xml_path, "vk.zig");
const asset_gen_step = blk: {
const obj_conv = b.addExecutable("obj-conv", "src/tools/obj-conv.zig");
obj_conv.addPackage(pkgs.args);
obj_conv.addPackage(pkgs.zlm);
obj_conv.addPackage(pkgs.wavefront_obj);
obj_conv.setTarget(native_target);
obj_conv.setBuildMode(tool_mode);
const tex_conv = b.addExecutable("tex-conv", "src/tools/tex-conv.zig");
tex_conv.addPackage(pkgs.args);
tex_conv.addPackage(pkgs.zigimg);
tex_conv.setTarget(native_target);
tex_conv.setBuildMode(tool_mode);
tex_conv.linkLibC();
const snd_conv = b.addExecutable("snd-conv", "src/tools/snd-conv.zig");
snd_conv.addPackage(pkgs.args);
snd_conv.setTarget(native_target);
snd_conv.setBuildMode(tool_mode);
snd_conv.linkLibC();
const tools_step = b.step("tools", "Compiles all tools required in the build process");
tools_step.dependOn(&obj_conv.step);
tools_step.dependOn(&tex_conv.step);
tools_step.dependOn(&snd_conv.step);
const asset_gen_step = try AssetStep.create(b, embed_resources, .{
.obj_conv = obj_conv,
.tex_conv = tex_conv,
.snd_conv = snd_conv,
});
try asset_gen_step.addResources("assets-in");
const assets_step = b.step("assets", "Compiles all assets to their final format");
assets_step.dependOn(&asset_gen_step.step);
break :blk asset_gen_step;
};
const libsoundio = blk: {
const root = "./deps/libsoundio";
const lib = b.addStaticLibrary("soundio", null);
lib.setBuildMode(mode);
lib.setTarget(target);
const cflags = [_][]const u8{
"-std=c11",
"-fvisibility=hidden",
"-Wall",
"-Werror=strict-prototypes",
"-Werror=old-style-definition",
"-Werror=missing-prototypes",
"-Wno-missing-braces",
};
lib.defineCMacro("_REENTRANT");
lib.defineCMacro("_POSIX_C_SOURCE=200809L");
lib.defineCMacro("SOUNDIO_VERSION_MAJOR=2");
lib.defineCMacro("SOUNDIO_VERSION_MINOR=0");
lib.defineCMacro("SOUNDIO_VERSION_PATCH=0");
lib.defineCMacro("SOUNDIO_VERSION_STRING=\"2.0.0\"");
var sources = [_][]const u8{
root ++ "/src/soundio.c",
root ++ "/src/util.c",
root ++ "/src/os.c",
root ++ "/src/dummy.c",
root ++ "/src/channel_layout.c",
root ++ "/src/ring_buffer.c",
};
for (sources) |src| {
lib.addCSourceFile(src, &cflags);
}
if (audio_config.jack) lib.addCSourceFile(root ++ "/src/jack.c", &cflags);
if (audio_config.pulseaudio) lib.addCSourceFile(root ++ "/src/pulseaudio.c", &cflags);
if (audio_config.alsa) lib.addCSourceFile(root ++ "/src/alsa.c", &cflags);
if (audio_config.coreaudio) lib.addCSourceFile(root ++ "/src/coreaudio.c", &cflags);
if (audio_config.wasapi) lib.addCSourceFile(root ++ "/src/wasapi.c", &cflags);
if (audio_config.jack) lib.defineCMacro("SOUNDIO_HAVE_JACK");
if (audio_config.pulseaudio) lib.defineCMacro("SOUNDIO_HAVE_PULSEAUDIO");
if (audio_config.alsa) lib.defineCMacro("SOUNDIO_HAVE_ALSA");
if (audio_config.coreaudio) lib.defineCMacro("SOUNDIO_HAVE_COREAUDIO");
if (audio_config.wasapi) lib.defineCMacro("SOUNDIO_HAVE_WASAPI");
if (audio_config.jack) lib.linkSystemLibrary("jack");
if (audio_config.pulseaudio) lib.linkSystemLibrary("libpulse");
if (audio_config.alsa) lib.linkSystemLibrary("alsa");
if (audio_config.coreaudio) @panic("Audio for MacOS not implemented. Please find the correct libraries and stuff.");
// if (audio_config.wasapi) lib.linkSystemLibrary("");
lib.linkLibC();
lib.linkSystemLibrary("m");
lib.addIncludeDir(root);
lib.addIncludeDir("src/soundio");
break :blk lib;
};
{
const client = b.addExecutable("showdown", "src/client/main.zig");
addClientPackages(client, target, render_backend, gen_vk, asset_gen_step.package);
client.addBuildOption(State, "initial_state", initial_state);
client.addBuildOption(bool, "enable_frame_counter", enable_frame_counter);
client.addBuildOption(u16, "default_port", default_port);
client.addBuildOption(RenderBackend, "render_backend", render_backend);
client.linkLibrary(libsoundio);
client.setTarget(target);
client.setBuildMode(mode);
// Needed for libsoundio:
client.linkLibC();
client.linkSystemLibrary("m");
if (audio_config.jack) {
client.linkSystemLibrary("jack");
}
if (audio_config.pulseaudio) {
client.linkSystemLibrary("libpulse");
}
if (audio_config.alsa) {
client.linkSystemLibrary("alsa");
}
if (audio_config.coreaudio) {
@panic("Audio for MacOS not implemented. Please find the correct libraries and stuff.");
}
if (audio_config.wasapi) {
// this is required for soundio
client.linkSystemLibrary("uuid");
client.linkSystemLibrary("ole32");
}
client.install();
const run_client_cmd = client.run();
run_client_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_client_cmd.addArgs(args);
}
const run_client_step = b.step("run", "Run the app");
run_client_step.dependOn(&run_client_cmd.step);
}
{
const server = b.addExecutable("showdown-server", "src/server/main.zig");
server.addPackage(pkgs.network);
server.setTarget(target);
server.setBuildMode(mode);
server.addBuildOption(u16, "default_port", default_port);
server.install();
const run_server_cmd = server.run();
run_server_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_server_cmd.addArgs(args);
}
const run_server_step = b.step("run-server", "Run the app");
run_server_step.dependOn(&run_server_cmd.step);
}
{
const test_client = b.addTest("src/client/main.zig");
addClientPackages(test_client, target, render_backend, gen_vk, asset_gen_step.package);
test_client.addBuildOption(State, "initial_state", initial_state);
test_client.addBuildOption(bool, "enable_frame_counter", enable_frame_counter);
test_client.addBuildOption(u16, "default_port", default_port);
test_client.addBuildOption(RenderBackend, "render_backend", render_backend);
test_client.setTarget(target);
test_client.setBuildMode(mode);
if (mode != .Debug) {
// TODO: Workaround for
test_client.linkLibC();
test_client.linkSystemLibrary("m");
}
const test_server = b.addTest("src/server/main.zig");
test_server.setTarget(target);
test_server.setBuildMode(mode);
test_step.dependOn(&test_client.step);
test_step.dependOn(&test_server.step);
}
// collision development stuff
{
const exe = b.addExecutable("collision", "src/development/collision.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.addPackage(pkgs.zlm);
const exe_step = b.step("collision", "Compiles the collider dev environment.");
exe_step.dependOn(&exe.step);
const run = exe.run();
const run_step = b.step("run-collision", "Runs the collider dev environment.");
run_step.dependOn(&run.step);
const tst = b.addTest("src/development/collision.zig");
tst.addPackage(pkgs.zlm);
test_step.dependOn(&tst.step);
}
}