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its have a wired shadow cut.. what to do? #6
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Can you give me your baking settings so I can take a look? |
Sorry, I've been crazy busy with moving lately, so I haven't had the time to thoroughly investigate the issue. But you can try adding DirectionalLight3D, and it seems like the rendering looks normal under the lighting. Also, about the last question, that's actually something I clean up in the code after the baking process is finished, so it's not a bug. Once I sort out my personal matters, I'll make sure to dedicate some time to thoroughly investigate this issue. |
I'd like to add that I'm also seeing the same issue. I have not had chance to test yet to see under what circumstances it occurs, but I am seeing it for imposters for a simple cube. Interestingly, it is not present in the material preview, but it is present in editor and in-game under directional lighting. I have not yet checked to see if the issue is present with the original wojtekpil shader. |
Each time i bake something this also happens to me, i just go into the cast shadows option and set it to off. |
when I bake a object, its seems to have some kind of shadow cut, are you going to do something or what would be the solution..?
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