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its have a wired shadow cut.. what to do? #6

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bongblender opened this issue Jan 29, 2024 · 5 comments
Open

its have a wired shadow cut.. what to do? #6

bongblender opened this issue Jan 29, 2024 · 5 comments

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@bongblender
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bongblender commented Jan 29, 2024

when I bake a object, its seems to have some kind of shadow cut, are you going to do something or what would be the solution..?
Capture

@zhangjt93
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Can you give me your baking settings so I can take a look?

@bongblender
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yes of course..
The setting:
bake setting
The problem:
problem

One more thing , but its not really a problem... but I think, I should tell you.
not_really problem

@zhangjt93
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Sorry, I've been crazy busy with moving lately, so I haven't had the time to thoroughly investigate the issue.

But you can try adding DirectionalLight3D, and it seems like the rendering looks normal under the lighting.

Also, about the last question, that's actually something I clean up in the code after the baking process is finished, so it's not a bug.

Once I sort out my personal matters, I'll make sure to dedicate some time to thoroughly investigate this issue.

@iojnekns
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iojnekns commented Feb 9, 2024

I'd like to add that I'm also seeing the same issue.

I have not had chance to test yet to see under what circumstances it occurs, but I am seeing it for imposters for a simple cube.

Interestingly, it is not present in the material preview, but it is present in editor and in-game under directional lighting.

I have not yet checked to see if the issue is present with the original wojtekpil shader.

@lucasthomaz97
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Each time i bake something this also happens to me, i just go into the cast shadows option and set it to off.
About this layout bug, i made a pull request to fix it, since it was bothering too much because i use a notebook to develop my games: #9

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4 participants