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Please declare a license #108

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fredjean opened this issue Mar 25, 2016 · 8 comments
Closed

Please declare a license #108

fredjean opened this issue Mar 25, 2016 · 8 comments

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@fredjean
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I am not able to find the license under which you are releasing this (very helpful) code. Could you please add one?

For background, this may prevent some companies with a strong IP and compliance group from being able to use or contribute to this project.

@zchee
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zchee commented Mar 25, 2016

@fredjean OK :)

@fredjean
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Let me know if you want to discuss which one to use. IANAL, just someone who spent too much time talking with them about licensing...

@zchee
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zchee commented Mar 25, 2016

@fredjean Hm, I will add LICENSE now. but I do not yet understand the detail of License.

xhyve is BSD(2?3?), Also, a lot of wrote Go language project uses BSD-3 clause.
So, I think better is BSD 3.

WDYT?

@fredjean
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Following the lead of the community is generally a good idea. The BSD family of licenses are very permissive and would be a fine choice.

It looks to me that BSD-2 is used by xhyve. (BSD-2 stands for the BSD 2 clause license.)

@zchee
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zchee commented Mar 25, 2016

@fredjean OK :) I see.
I'll add BSD 3 license later. Thanks for advice!!

FYI, Docker will official supports for OS X near future.
If it's easy to use, I planned to add deprecated in README.
Are license changes necessary?

@fredjean
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I would still recommend it. Publishing your code on GitHub does not grant any further rights than publishing on GitHub and forking on GitHub. It doesn't allow people to copy, contribute, install. In the US, you retain all rights to your code by default. Adding the license clarifies what your intent is.

この変更を考慮するためにあなたの光一ありがとうございます。 (and many apologies for the poor, automatically translated Japanese.)

@zchee
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zchee commented Mar 25, 2016

@fredjean OK, I got it.
Thanks for the easy to understand explanation :)

Also Japanese comments. I not good at English :P

@zchee
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zchee commented Mar 25, 2016

@fredjean Added: 0ca005c

@zchee zchee closed this as completed Mar 25, 2016
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