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fix: use Public API on Xcode10.2 #81

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Oct 4, 2019
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a455455b
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Temporarily resolve the failure of the base gesture when xcode10.2. #75 #73

let coordinate = app.coordinate(withNormalizedOffset: CGVector(dx: locations[0].x/(app.frame.maxX/2), dy: locations[0].y/(app.frame.maxY/2)))
coordinate.tap()
}
}
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Hello and thanks for the feedback! Your implementation does not really utilize multiple touches, as this API is not available on the XCUICoordinate object. Also I noticed that touches have tendency to cluster on the edges of the screen:

I am also concerned by let app = XCUIApplication() inside the action. According to #70 it might cause memory bloat. Here is how I would change the code:

Suggested change
}
/// Add an action that generates a tap, with a possibility for double taps, using the public XCTest API.
/// - Parameter app: The application proxy.
/// - Parameter weight: The relative probability of this event being generated. Can be any value larger than zero. Probabilities
/// will be normalised to the sum of all relative probabilities.
/// - Parameter doubleTapProbability: Probability that a double tap event is used. Between 0 and 1.
public func addXCTestPublicTapAction(app: XCUIApplication,
weight: Double,
doubleTapProbability: Double = 0.05) {
addAction(weight: weight) { [unowned self] in
let doubleTap = self.r.randomDouble() < doubleTapProbability
let coordinate = app.coordinate(withNormalizedOffset: .zero).withOffset(self.randomOffset())
if doubleTap {
coordinate.doubleTap()
} else {
coordinate.tap()
}
}
}

Notice that I've replaced multipleTouchProbability with doubleTapProbability as this is supported directly by the XCUICoordinate class. I haven't tested though whether tapping immediately multiple coordinates would generate a multi-touch event. I would also add the app parameter to the addDefaultXCTestPublicActions method, e.g:

public func addDefaultXCTestPublicActions(app: XCUIApplication) {
    addXCTestPublicTapAction(app: app, weight: 25)
    addXCTestPublicLongPressAction(app: app, weight: 1)
    addXCTestPublicDragAction(app: app, weight: 1)
}

What do you think @a455455b ?

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I forgot to attach the code for randomVector() method (though it's very straightforward):

/// Generates a random `CGVector` inside the frame of the app.
public func randomOffset() -> CGVector {
    let point = randomPoint()
    return CGVector(dx: point.x, dy: point.y)
}

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Very good, it gave me a lot of inspiration.

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Need me to modify and resubmit?

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Yes, ideally you could try adapting other methods that you've added (add the app parameter, compute coordinates properly, etc.).

If you wish I can also do it myself by providing code suggestions.

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hi,I submitted a fix.

@wojciechczerski
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Nicely done @a455455b, thank you very much! I think we can merge that one and after that I'll try looking for whether we can simulate pinch gestures and multi-touch.

@wojciechczerski
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👍

@a455455b
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a455455b commented Oct 4, 2019

@wojciechczerski I don't have permission to execute, I hope you can finish it, and the solution I implemented in Firebase Test Lab is to iterate through all the clickable elements and click on them randomly, it works but it's slow. Do you have any suggestions?

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Could you try giving this PR a 👍 (just as I did)? If that doesn't work I'll ask someone in the office to approve it.

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a455455b commented Oct 4, 2019

👍

@wojciechczerski wojciechczerski merged commit 0f6849d into zalando:master Oct 4, 2019
@wojciechczerski
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@a455455b Merged! 🎉 🎊

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a455455b commented Oct 4, 2019

Thanks, I am looking for a better traversal element scheme, if I find I will submit a new PR

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2 participants