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Hello, this should be possible using the text option labeled rightToLeft in combination with a custom codepoint list. Code changes to the font rendering in the game itself will be needed so that text printing starts at the right side of the textboxes instead of the left side of the textboxes. The OoT decomp has evolved since z64font was created, so there may be compatibility issues.
Hello, my friend.
Is there a way to add an Arabic font to the Zelda Oot font, adjust the letters, and insert it into a decompiled game?
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