import pygame.font class Button: def __init__(self, game, msg): self.screen = game.screen self.screen_rect = self.screen.get_rect() # Set the dimensions and properties of button self.width, self.height = 200, 50 self.button_color = (0, 255, 0) self.text_color = (255, 255, 255) self.font = pygame.font.SysFont(None, 48) self.rect = pygame.Rect(0, 0, self.width, self.height) self.rect.center = self.screen_rect.center self._prep_msg(msg) def _prep_msg(self, msg): self.msg_image = self.font.render(msg, True, self.text_color, self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): self.screen.fill(self.button_color, self.rect) self.screen.blit(self.msg_image, self.msg_image_rect)